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	Merge branch 'insertion_sort_by_priority' into integration
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		| @@ -34,37 +34,20 @@ namespace esphome { | ||||
|  | ||||
| static const char *const TAG = "app"; | ||||
|  | ||||
| // Helper function for insertion sort of components by setup priority | ||||
| // Helper function for insertion sort of components by priority | ||||
| // Using insertion sort instead of std::stable_sort saves ~1.3KB of flash | ||||
| // by avoiding template instantiations (std::rotate, std::stable_sort, lambdas) | ||||
| // IMPORTANT: This sort is stable (preserves relative order of equal elements), | ||||
| // which is necessary to maintain user-defined component order for same priority | ||||
| template<typename Iterator> static void insertion_sort_by_setup_priority(Iterator first, Iterator last) { | ||||
| template<typename Iterator, float (Component::*GetPriority)() const> | ||||
| static void insertion_sort_by_priority(Iterator first, Iterator last) { | ||||
|   for (auto it = first + 1; it != last; ++it) { | ||||
|     auto key = *it; | ||||
|     float key_priority = key->get_actual_setup_priority(); | ||||
|     float key_priority = (key->*GetPriority)(); | ||||
|     auto j = it - 1; | ||||
|  | ||||
|     // Using '<' (not '<=') ensures stability - equal priority components keep their order | ||||
|     while (j >= first && (*j)->get_actual_setup_priority() < key_priority) { | ||||
|       *(j + 1) = *j; | ||||
|       j--; | ||||
|     } | ||||
|     *(j + 1) = key; | ||||
|   } | ||||
| } | ||||
|  | ||||
| // Helper function for insertion sort of components by loop priority | ||||
| // IMPORTANT: This sort is stable (preserves relative order of equal elements), | ||||
| // which is required when components are re-sorted during setup() if they block | ||||
| template<typename Iterator> static void insertion_sort_by_loop_priority(Iterator first, Iterator last) { | ||||
|   for (auto it = first + 1; it != last; ++it) { | ||||
|     auto key = *it; | ||||
|     float key_priority = key->get_loop_priority(); | ||||
|     auto j = it - 1; | ||||
|  | ||||
|     // Using '<' (not '<=') ensures stability - equal priority components keep their order | ||||
|     while (j >= first && (*j)->get_loop_priority() < key_priority) { | ||||
|     while (j >= first && ((*j)->*GetPriority)() < key_priority) { | ||||
|       *(j + 1) = *j; | ||||
|       j--; | ||||
|     } | ||||
| @@ -91,7 +74,8 @@ void Application::setup() { | ||||
|   ESP_LOGV(TAG, "Sorting components by setup priority"); | ||||
|  | ||||
|   // Sort by setup priority using our helper function | ||||
|   insertion_sort_by_setup_priority(this->components_.begin(), this->components_.end()); | ||||
|   insertion_sort_by_priority<decltype(this->components_.begin()), &Component::get_actual_setup_priority>( | ||||
|       this->components_.begin(), this->components_.end()); | ||||
|  | ||||
|   // Initialize looping_components_ early so enable_pending_loops_() works during setup | ||||
|   this->calculate_looping_components_(); | ||||
| @@ -108,7 +92,8 @@ void Application::setup() { | ||||
|       continue; | ||||
|  | ||||
|     // Sort components 0 through i by loop priority | ||||
|     insertion_sort_by_loop_priority(this->components_.begin(), this->components_.begin() + i + 1); | ||||
|     insertion_sort_by_priority<decltype(this->components_.begin()), &Component::get_loop_priority>( | ||||
|         this->components_.begin(), this->components_.begin() + i + 1); | ||||
|  | ||||
|     do { | ||||
|       uint8_t new_app_state = STATUS_LED_WARNING; | ||||
|   | ||||
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