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mirror of https://github.com/esphome/esphome.git synced 2025-09-06 13:22:19 +01:00

🏗 Merge C++ into python codebase (#504)

## Description:

Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97

Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍

Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).

Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.

Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.

**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97

**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>

## Checklist:
  - [ ] The code change is tested and works locally.
  - [ ] Tests have been added to verify that the new code works (under `tests/` folder).

If user exposed functionality or configuration variables are added/changed:
  - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
This commit is contained in:
Otto Winter
2019-04-17 12:06:00 +02:00
committed by GitHub
parent 049807e3ab
commit 6682c43dfa
817 changed files with 54156 additions and 10830 deletions

View File

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#pragma once
#include "esphome/core/component.h"
#include "esphome/core/automation.h"
#include "esphome/components/switch/switch.h"
namespace esphome {
namespace switch_ {
template<typename... Ts> class TurnOnAction : public Action<Ts...> {
public:
explicit TurnOnAction(Switch *a_switch) : switch_(a_switch) {}
void play(Ts... x) override {
this->switch_->turn_on();
this->play_next(x...);
}
protected:
Switch *switch_;
};
template<typename... Ts> class TurnOffAction : public Action<Ts...> {
public:
explicit TurnOffAction(Switch *a_switch) : switch_(a_switch) {}
void play(Ts... x) override {
this->switch_->turn_off();
this->play_next(x...);
}
protected:
Switch *switch_;
};
template<typename... Ts> class ToggleAction : public Action<Ts...> {
public:
explicit ToggleAction(Switch *a_switch) : switch_(a_switch) {}
void play(Ts... x) override {
this->switch_->toggle();
this->play_next(x...);
}
protected:
Switch *switch_;
};
template<typename... Ts> class SwitchCondition : public Condition<Ts...> {
public:
SwitchCondition(Switch *parent, bool state) : parent_(parent), state_(state) {}
bool check(Ts... x) override { return this->parent_->state == this->state_; }
protected:
Switch *parent_;
bool state_;
};
class SwitchTurnOnTrigger : public Trigger<> {
public:
SwitchTurnOnTrigger(Switch *a_switch) {
a_switch->add_on_state_callback([this](bool state) {
if (state) {
this->trigger();
}
});
}
};
class SwitchTurnOffTrigger : public Trigger<> {
public:
SwitchTurnOffTrigger(Switch *a_switch) {
a_switch->add_on_state_callback([this](bool state) {
if (!state) {
this->trigger();
}
});
}
};
template<typename... Ts> class SwitchPublishAction : public Action<Ts...> {
public:
SwitchPublishAction(Switch *a_switch) : switch_(a_switch) {}
TEMPLATABLE_VALUE(bool, state)
void play(Ts... x) override {
this->switch_->publish_state(this->state_.value(x...));
this->play_next(x...);
}
protected:
Switch *switch_;
};
} // namespace switch_
} // namespace esphome