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🏗 Merge C++ into python codebase (#504)
## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
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esphome/components/light/light_transformer.h
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86
esphome/components/light/light_transformer.h
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#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/helpers.h"
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#include "light_color_values.h"
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namespace esphome {
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namespace light {
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/// Base-class for all light color transformers, such as transitions or flashes.
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class LightTransformer {
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public:
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LightTransformer(uint32_t start_time, uint32_t length, const LightColorValues &start_values,
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const LightColorValues &target_values)
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: start_time_(start_time), length_(length), start_values_(start_values), target_values_(target_values) {}
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LightTransformer() = delete;
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/// Whether this transformation is finished
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virtual bool is_finished() { return this->get_progress_() >= 1.0f; }
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/// This will be called to get the current values for output.
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virtual LightColorValues get_values() = 0;
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/// The values that should be reported to the front-end.
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virtual LightColorValues get_remote_values() { return this->get_target_values_(); }
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/// The values that should be set after this transformation is complete.
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virtual LightColorValues get_end_values() { return this->get_target_values_(); }
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virtual bool publish_at_end() = 0;
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protected:
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/// Get the completion of this transformer, 0 to 1.
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float get_progress_() { return clamp((millis() - this->start_time_) / float(this->length_), 0.0f, 1.0f); }
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const LightColorValues &get_start_values_() const { return this->start_values_; }
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const LightColorValues &get_target_values_() const { return this->target_values_; }
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uint32_t start_time_;
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uint32_t length_;
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LightColorValues start_values_;
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LightColorValues target_values_;
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};
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class LightTransitionTransformer : public LightTransformer {
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public:
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LightTransitionTransformer(uint32_t start_time, uint32_t length, const LightColorValues &start_values,
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const LightColorValues &target_values)
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: LightTransformer(start_time, length, start_values, target_values) {
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// When turning light on from off state, use colors from new.
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if (!this->start_values_.is_on() && this->target_values_.is_on()) {
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this->start_values_.set_brightness(0.0f);
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this->start_values_.set_red(target_values.get_red());
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this->start_values_.set_green(target_values.get_green());
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this->start_values_.set_blue(target_values.get_blue());
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this->start_values_.set_white(target_values.get_white());
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this->start_values_.set_color_temperature(target_values.get_color_temperature());
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}
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}
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LightColorValues get_values() override {
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float x = this->get_progress_();
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float v = x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f);
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return LightColorValues::lerp(this->get_start_values_(), this->get_target_values_(), v);
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}
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bool publish_at_end() override { return false; }
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};
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class LightFlashTransformer : public LightTransformer {
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public:
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LightFlashTransformer(uint32_t start_time, uint32_t length, const LightColorValues &start_values,
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const LightColorValues &target_values)
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: LightTransformer(start_time, length, start_values, target_values) {}
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LightColorValues get_values() override { return this->get_target_values_(); }
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LightColorValues get_end_values() override { return this->get_start_values_(); }
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bool publish_at_end() override { return true; }
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};
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} // namespace light
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} // namespace esphome
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