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🏗 Merge C++ into python codebase (#504)
## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
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esphome/components/light/light_traits.h
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38
esphome/components/light/light_traits.h
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#pragma once
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namespace esphome {
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namespace light {
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/// This class is used to represent the capabilities of a light.
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class LightTraits {
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public:
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LightTraits() = default;
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bool get_supports_brightness() const { return this->supports_brightness_; }
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void set_supports_brightness(bool supports_brightness) { this->supports_brightness_ = supports_brightness; }
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bool get_supports_rgb() const { return this->supports_rgb_; }
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void set_supports_rgb(bool supports_rgb) { this->supports_rgb_ = supports_rgb; }
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bool get_supports_rgb_white_value() const { return this->supports_rgb_white_value_; }
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void set_supports_rgb_white_value(bool supports_rgb_white_value) {
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this->supports_rgb_white_value_ = supports_rgb_white_value;
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}
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bool get_supports_color_temperature() const { return this->supports_color_temperature_; }
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void set_supports_color_temperature(bool supports_color_temperature) {
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this->supports_color_temperature_ = supports_color_temperature;
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}
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float get_min_mireds() const { return this->min_mireds_; }
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void set_min_mireds(float min_mireds) { this->min_mireds_ = min_mireds; }
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float get_max_mireds() const { return this->max_mireds_; }
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void set_max_mireds(float max_mireds) { this->max_mireds_ = max_mireds; }
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protected:
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bool supports_brightness_{false};
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bool supports_rgb_{false};
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bool supports_rgb_white_value_{false};
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bool supports_color_temperature_{false};
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float min_mireds_{0};
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float max_mireds_{0};
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};
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} // namespace light
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} // namespace esphome
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