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🏗 Merge C++ into python codebase (#504)
## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
This commit is contained in:
61
esphome/components/fastled_base/fastled_light.cpp
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61
esphome/components/fastled_base/fastled_light.cpp
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#include "fastled_light.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace fastled_base {
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static const char *TAG = "fastled";
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void FastLEDLightOutput::setup() {
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ESP_LOGCONFIG(TAG, "Setting up FastLED light...");
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this->controller_->init();
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this->controller_->setLeds(this->leds_, this->num_leds_);
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this->effect_data_ = new uint8_t[this->num_leds_];
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if (!this->max_refresh_rate_.has_value()) {
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this->set_max_refresh_rate(this->controller_->getMaxRefreshRate());
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}
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}
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void FastLEDLightOutput::dump_config() {
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ESP_LOGCONFIG(TAG, "FastLED light:");
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ESP_LOGCONFIG(TAG, " Num LEDs: %u", this->num_leds_);
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ESP_LOGCONFIG(TAG, " Max refresh rate: %u", *this->max_refresh_rate_);
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}
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void FastLEDLightOutput::loop() {
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if (!this->should_show_())
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return;
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uint32_t now = micros();
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// protect from refreshing too often
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if (*this->max_refresh_rate_ != 0 && (now - this->last_refresh_) < *this->max_refresh_rate_) {
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return;
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}
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this->last_refresh_ = now;
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this->mark_shown_();
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ESP_LOGVV(TAG, "Writing RGB values to bus...");
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#ifdef USE_POWER_SUPPLY
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if (this->power_supply_ != nullptr) {
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bool is_on = false;
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for (int i = 0; i < this->num_leds_; i++) {
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if (bool(this->leds_[i])) {
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is_on = true;
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break;
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}
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}
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if (is_on && !this->has_requested_high_power_) {
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this->power_supply_->request_high_power();
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this->has_requested_high_power_ = true;
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}
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if (!is_on && this->has_requested_high_power_) {
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this->power_supply_->unrequest_high_power();
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this->has_requested_high_power_ = false;
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}
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}
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#endif
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this->controller_->showLeds();
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}
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} // namespace fastled_base
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} // namespace esphome
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