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🏗 Merge C++ into python codebase (#504)

## Description:

Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97

Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍

Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).

Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.

Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.

**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97

**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>

## Checklist:
  - [ ] The code change is tested and works locally.
  - [ ] Tests have been added to verify that the new code works (under `tests/` folder).

If user exposed functionality or configuration variables are added/changed:
  - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
This commit is contained in:
Otto Winter
2019-04-17 12:06:00 +02:00
committed by GitHub
parent 049807e3ab
commit 6682c43dfa
817 changed files with 54156 additions and 10830 deletions

View File

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#include "fastled_light.h"
#include "esphome/core/log.h"
namespace esphome {
namespace fastled_base {
static const char *TAG = "fastled";
void FastLEDLightOutput::setup() {
ESP_LOGCONFIG(TAG, "Setting up FastLED light...");
this->controller_->init();
this->controller_->setLeds(this->leds_, this->num_leds_);
this->effect_data_ = new uint8_t[this->num_leds_];
if (!this->max_refresh_rate_.has_value()) {
this->set_max_refresh_rate(this->controller_->getMaxRefreshRate());
}
}
void FastLEDLightOutput::dump_config() {
ESP_LOGCONFIG(TAG, "FastLED light:");
ESP_LOGCONFIG(TAG, " Num LEDs: %u", this->num_leds_);
ESP_LOGCONFIG(TAG, " Max refresh rate: %u", *this->max_refresh_rate_);
}
void FastLEDLightOutput::loop() {
if (!this->should_show_())
return;
uint32_t now = micros();
// protect from refreshing too often
if (*this->max_refresh_rate_ != 0 && (now - this->last_refresh_) < *this->max_refresh_rate_) {
return;
}
this->last_refresh_ = now;
this->mark_shown_();
ESP_LOGVV(TAG, "Writing RGB values to bus...");
#ifdef USE_POWER_SUPPLY
if (this->power_supply_ != nullptr) {
bool is_on = false;
for (int i = 0; i < this->num_leds_; i++) {
if (bool(this->leds_[i])) {
is_on = true;
break;
}
}
if (is_on && !this->has_requested_high_power_) {
this->power_supply_->request_high_power();
this->has_requested_high_power_ = true;
}
if (!is_on && this->has_requested_high_power_) {
this->power_supply_->unrequest_high_power();
this->has_requested_high_power_ = false;
}
}
#endif
this->controller_->showLeds();
}
} // namespace fastled_base
} // namespace esphome