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🏗 Merge C++ into python codebase (#504)
## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
This commit is contained in:
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esphome/components/api/api_server.h
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245
esphome/components/api/api_server.h
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#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/controller.h"
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#include "esphome/core/defines.h"
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#include "esphome/core/log.h"
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#include "util.h"
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#include "api_message.h"
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#include "basic_messages.h"
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#include "list_entities.h"
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#include "subscribe_state.h"
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#include "subscribe_logs.h"
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#include "command_messages.h"
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#include "service_call_message.h"
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#include "user_services.h"
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#ifdef ARDUINO_ARCH_ESP32
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#include <AsyncTCP.h>
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#endif
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#ifdef ARDUINO_ARCH_ESP8266
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#include <ESPAsyncTCP.h>
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#endif
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namespace esphome {
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namespace api {
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class APIServer;
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class APIConnection {
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public:
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APIConnection(AsyncClient *client, APIServer *parent);
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~APIConnection();
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void disconnect_client();
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APIBuffer get_buffer();
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bool send_buffer(APIMessageType type);
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bool send_message(APIMessage &msg);
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bool send_empty_message(APIMessageType type);
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void loop();
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#ifdef USE_BINARY_SENSOR
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bool send_binary_sensor_state(binary_sensor::BinarySensor *binary_sensor, bool state);
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#endif
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#ifdef USE_COVER
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bool send_cover_state(cover::Cover *cover);
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#endif
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#ifdef USE_FAN
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bool send_fan_state(fan::FanState *fan);
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#endif
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#ifdef USE_LIGHT
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bool send_light_state(light::LightState *light);
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#endif
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#ifdef USE_SENSOR
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bool send_sensor_state(sensor::Sensor *sensor, float state);
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#endif
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#ifdef USE_SWITCH
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bool send_switch_state(switch_::Switch *a_switch, bool state);
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#endif
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#ifdef USE_TEXT_SENSOR
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bool send_text_sensor_state(text_sensor::TextSensor *text_sensor, std::string state);
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#endif
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#ifdef USE_ESP32_CAMERA
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void send_camera_state(std::shared_ptr<esp32_camera::CameraImage> image);
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#endif
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#ifdef USE_CLIMATE
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bool send_climate_state(climate::Climate *climate);
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#endif
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bool send_log_message(int level, const char *tag, const char *line);
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bool send_disconnect_request();
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bool send_ping_request();
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void send_service_call(ServiceCallResponse &call);
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#ifdef USE_HOMEASSISTANT_TIME
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void send_time_request();
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#endif
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protected:
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friend APIServer;
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void on_error_(int8_t error);
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void on_disconnect_();
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void on_timeout_(uint32_t time);
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void on_data_(uint8_t *buf, size_t len);
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void fatal_error_();
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bool valid_rx_message_type_(uint32_t msg_type);
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void read_message_(uint32_t size, uint32_t type, uint8_t *msg);
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void parse_recv_buffer_();
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// request types
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void on_hello_request_(const HelloRequest &req);
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void on_connect_request_(const ConnectRequest &req);
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void on_disconnect_request_(const DisconnectRequest &req);
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void on_disconnect_response_(const DisconnectResponse &req);
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void on_ping_request_(const PingRequest &req);
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void on_ping_response_(const PingResponse &req);
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void on_device_info_request_(const DeviceInfoRequest &req);
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void on_list_entities_request_(const ListEntitiesRequest &req);
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void on_subscribe_states_request_(const SubscribeStatesRequest &req);
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void on_subscribe_logs_request_(const SubscribeLogsRequest &req);
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#ifdef USE_COVER
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void on_cover_command_request_(const CoverCommandRequest &req);
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#endif
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#ifdef USE_FAN
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void on_fan_command_request_(const FanCommandRequest &req);
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#endif
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#ifdef USE_LIGHT
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void on_light_command_request_(const LightCommandRequest &req);
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#endif
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#ifdef USE_SWITCH
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void on_switch_command_request_(const SwitchCommandRequest &req);
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#endif
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#ifdef USE_CLIMATE
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void on_climate_command_request_(const ClimateCommandRequest &req);
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#endif
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void on_subscribe_service_calls_request_(const SubscribeServiceCallsRequest &req);
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void on_subscribe_home_assistant_states_request_(const SubscribeHomeAssistantStatesRequest &req);
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void on_home_assistant_state_response_(const HomeAssistantStateResponse &req);
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void on_execute_service_(const ExecuteServiceRequest &req);
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#ifdef USE_ESP32_CAMERA
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void on_camera_image_request_(const CameraImageRequest &req);
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#endif
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enum class ConnectionState {
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WAITING_FOR_HELLO,
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WAITING_FOR_CONNECT,
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CONNECTED,
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} connection_state_{ConnectionState::WAITING_FOR_HELLO};
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bool remove_{false};
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std::vector<uint8_t> send_buffer_;
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std::vector<uint8_t> recv_buffer_;
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std::string client_info_;
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#ifdef USE_ESP32_CAMERA
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esp32_camera::CameraImageReader image_reader_;
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#endif
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bool state_subscription_{false};
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int log_subscription_{ESPHOME_LOG_LEVEL_NONE};
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uint32_t last_traffic_;
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bool sent_ping_{false};
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bool service_call_subscription_{false};
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AsyncClient *client_;
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APIServer *parent_;
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InitialStateIterator initial_state_iterator_;
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ListEntitiesIterator list_entities_iterator_;
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};
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template<typename... Ts> class HomeAssistantServiceCallAction;
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class APIServer : public Component, public Controller {
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public:
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APIServer();
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void setup() override;
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uint16_t get_port() const;
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float get_setup_priority() const override;
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void loop() override;
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void dump_config() override;
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void on_shutdown() override;
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bool check_password(const std::string &password) const;
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bool uses_password() const;
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void set_port(uint16_t port);
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void set_password(const std::string &password);
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void set_reboot_timeout(uint32_t reboot_timeout);
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void handle_disconnect(APIConnection *conn);
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#ifdef USE_BINARY_SENSOR
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void on_binary_sensor_update(binary_sensor::BinarySensor *obj, bool state) override;
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#endif
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#ifdef USE_COVER
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void on_cover_update(cover::Cover *obj) override;
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#endif
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#ifdef USE_FAN
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void on_fan_update(fan::FanState *obj) override;
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#endif
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#ifdef USE_LIGHT
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void on_light_update(light::LightState *obj) override;
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#endif
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#ifdef USE_SENSOR
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void on_sensor_update(sensor::Sensor *obj, float state) override;
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#endif
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#ifdef USE_SWITCH
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void on_switch_update(switch_::Switch *obj, bool state) override;
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#endif
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#ifdef USE_TEXT_SENSOR
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void on_text_sensor_update(text_sensor::TextSensor *obj, std::string state) override;
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#endif
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#ifdef USE_CLIMATE
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void on_climate_update(climate::Climate *obj) override;
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#endif
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void send_service_call(ServiceCallResponse &call);
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void register_user_service(UserServiceDescriptor *descriptor) { this->user_services_.push_back(descriptor); }
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#ifdef USE_HOMEASSISTANT_TIME
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void request_time();
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#endif
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bool is_connected() const;
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struct HomeAssistantStateSubscription {
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std::string entity_id;
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std::function<void(std::string)> callback;
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};
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void subscribe_home_assistant_state(std::string entity_id, std::function<void(std::string)> f);
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const std::vector<HomeAssistantStateSubscription> &get_state_subs() const;
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const std::vector<UserServiceDescriptor *> &get_user_services() const { return this->user_services_; }
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protected:
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AsyncServer server_{0};
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uint16_t port_{6053};
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uint32_t reboot_timeout_{300000};
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uint32_t last_connected_{0};
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std::vector<APIConnection *> clients_;
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std::string password_;
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std::vector<HomeAssistantStateSubscription> state_subs_;
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std::vector<UserServiceDescriptor *> user_services_;
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};
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extern APIServer *global_api_server;
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template<typename... Ts> class HomeAssistantServiceCallAction : public Action<Ts...> {
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public:
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explicit HomeAssistantServiceCallAction(APIServer *parent) : parent_(parent) {}
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void set_service(const std::string &service) { this->resp_.set_service(service); }
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void set_data(const std::vector<KeyValuePair> &data) { this->resp_.set_data(data); }
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void set_data_template(const std::vector<KeyValuePair> &data_template) {
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this->resp_.set_data_template(data_template);
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}
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void set_variables(const std::vector<TemplatableKeyValuePair> &variables) { this->resp_.set_variables(variables); }
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void play(Ts... x) override {
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this->parent_->send_service_call(this->resp_);
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this->play_next(x...);
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}
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protected:
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APIServer *parent_;
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ServiceCallResponse resp_;
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};
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template<typename... Ts> class APIConnectedCondition : public Condition<Ts...> {
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public:
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bool check(Ts... x) override { return global_api_server->is_connected(); }
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};
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} // namespace api
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} // namespace esphome
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