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	Correctly invert the float output state (#2368)
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		| @@ -31,14 +31,13 @@ void FloatOutput::set_level(float state) { | ||||
|     this->power_.unrequest(); | ||||
|   } | ||||
| #endif | ||||
|  | ||||
|   if (!(state == 0.0f && this->zero_means_zero_))  // regardless of min_power_, 0.0 means off | ||||
|     state = (state * (this->max_power_ - this->min_power_)) + this->min_power_; | ||||
|  | ||||
|   if (this->is_inverted()) | ||||
|     state = 1.0f - state; | ||||
|   if (state == 0.0f && this->zero_means_zero_) {  // regardless of min_power_, 0.0 means off | ||||
|   this->write_state(state); | ||||
|     return; | ||||
|   } | ||||
|   float adjusted_value = (state * (this->max_power_ - this->min_power_)) + this->min_power_; | ||||
|   this->write_state(adjusted_value); | ||||
| } | ||||
|  | ||||
| void FloatOutput::write_state(bool state) { this->set_level(state != this->inverted_ ? 1.0f : 0.0f); } | ||||
|   | ||||
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