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Color mode implementation (#2012)
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@@ -51,24 +51,45 @@ class LightTransitionTransformer : public LightTransformer {
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: LightTransformer(start_time, length, start_values, target_values) {
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// When turning light on from off state, use colors from new.
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if (!this->start_values_.is_on() && this->target_values_.is_on()) {
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this->start_values_ = LightColorValues(target_values);
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this->start_values_.set_brightness(0.0f);
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this->start_values_.set_red(target_values.get_red());
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this->start_values_.set_green(target_values.get_green());
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this->start_values_.set_blue(target_values.get_blue());
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this->start_values_.set_white(target_values.get_white());
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this->start_values_.set_color_temperature(target_values.get_color_temperature());
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}
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// When changing color mode, go through off state, as color modes are orthogonal and there can't be two active.
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if (this->start_values_.get_color_mode() != this->target_values_.get_color_mode()) {
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this->changing_color_mode_ = true;
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this->intermediate_values_ = LightColorValues(this->get_start_values_());
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this->intermediate_values_.set_state(false);
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}
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}
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LightColorValues get_values() override {
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float v = LightTransitionTransformer::smoothed_progress(this->get_progress());
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return LightColorValues::lerp(this->get_start_values_(), this->get_target_values_(), v);
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float p = this->get_progress();
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// Halfway through, when intermediate state (off) is reached, flip it to the target, but remain off.
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if (this->changing_color_mode_ && p > 0.5f &&
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this->intermediate_values_.get_color_mode() != this->target_values_.get_color_mode()) {
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this->intermediate_values_ = LightColorValues(this->get_end_values());
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this->intermediate_values_.set_state(false);
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}
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LightColorValues &start = this->changing_color_mode_ && p > 0.5f ? this->intermediate_values_ : this->start_values_;
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LightColorValues &end = this->changing_color_mode_ && p < 0.5f ? this->intermediate_values_ : this->target_values_;
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if (this->changing_color_mode_)
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p = p < 0.5f ? p * 2 : (p - 0.5) * 2;
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float v = LightTransitionTransformer::smoothed_progress(p);
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return LightColorValues::lerp(start, end, v);
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}
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bool publish_at_end() override { return false; }
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bool is_transition() override { return true; }
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static float smoothed_progress(float x) { return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f); }
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protected:
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bool changing_color_mode_{false};
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LightColorValues intermediate_values_{};
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};
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class LightFlashTransformer : public LightTransformer {
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