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[audio_adc] Add new `audio_adc` component (#8094)
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41
esphome/components/audio_adc/__init__.py
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41
esphome/components/audio_adc/__init__.py
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from esphome import automation
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import esphome.codegen as cg
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import esphome.config_validation as cv
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from esphome.const import CONF_ID, CONF_MIC_GAIN
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from esphome.core import coroutine_with_priority
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CODEOWNERS = ["@kbx81"]
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IS_PLATFORM_COMPONENT = True
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audio_adc_ns = cg.esphome_ns.namespace("audio_adc")
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AudioAdc = audio_adc_ns.class_("AudioAdc")
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SetMicGainAction = audio_adc_ns.class_("SetMicGainAction", automation.Action)
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SET_MIC_GAIN_ACTION_SCHEMA = cv.maybe_simple_value(
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{
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cv.GenerateID(): cv.use_id(AudioAdc),
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cv.Required(CONF_MIC_GAIN): cv.templatable(cv.decibel),
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},
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key=CONF_MIC_GAIN,
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)
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@automation.register_action(
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"audio_adc.set_mic_gain", SetMicGainAction, SET_MIC_GAIN_ACTION_SCHEMA
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)
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async def audio_adc_set_mic_gain_to_code(config, action_id, template_arg, args):
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paren = await cg.get_variable(config[CONF_ID])
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var = cg.new_Pvariable(action_id, template_arg, paren)
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template_ = await cg.templatable(config.get(CONF_MIC_GAIN), args, float)
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cg.add(var.set_mic_gain(template_))
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return var
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@coroutine_with_priority(100.0)
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async def to_code(config):
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cg.add_define("USE_AUDIO_ADC")
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cg.add_global(audio_adc_ns.using)
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17
esphome/components/audio_adc/audio_adc.h
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17
esphome/components/audio_adc/audio_adc.h
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#pragma once
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#include "esphome/core/defines.h"
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#include "esphome/core/hal.h"
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namespace esphome {
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namespace audio_adc {
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class AudioAdc {
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public:
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virtual bool set_mic_gain(float mic_gain) = 0;
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virtual float mic_gain() = 0;
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};
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} // namespace audio_adc
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} // namespace esphome
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23
esphome/components/audio_adc/automation.h
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23
esphome/components/audio_adc/automation.h
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#pragma once
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#include "esphome/core/automation.h"
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#include "esphome/core/component.h"
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#include "audio_adc.h"
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namespace esphome {
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namespace audio_adc {
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template<typename... Ts> class SetMicGainAction : public Action<Ts...> {
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public:
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explicit SetMicGainAction(AudioAdc *audio_adc) : audio_adc_(audio_adc) {}
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TEMPLATABLE_VALUE(float, mic_gain)
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void play(Ts... x) override { this->audio_adc_->set_mic_gain(this->mic_gain_.value(x...)); }
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protected:
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AudioAdc *audio_adc_;
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};
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} // namespace audio_adc
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} // namespace esphome
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