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	[Sprinkler] Resume fixes (#5100)
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		| @@ -954,10 +954,18 @@ void Sprinkler::pause() { | |||||||
| } | } | ||||||
|  |  | ||||||
| void Sprinkler::resume() { | void Sprinkler::resume() { | ||||||
|  |   if (this->standby()) { | ||||||
|  |     ESP_LOGD(TAG, "resume called but standby is enabled; no action taken"); | ||||||
|  |     return; | ||||||
|  |   } | ||||||
|  |  | ||||||
|   if (this->paused_valve_.has_value() && (this->resume_duration_.has_value())) { |   if (this->paused_valve_.has_value() && (this->resume_duration_.has_value())) { | ||||||
|  |     // Resume only if valve has not been completed yet | ||||||
|  |     if (!this->valve_cycle_complete_(this->paused_valve_.value())) { | ||||||
|       ESP_LOGD(TAG, "Resuming valve %u with %u seconds remaining", this->paused_valve_.value_or(0), |       ESP_LOGD(TAG, "Resuming valve %u with %u seconds remaining", this->paused_valve_.value_or(0), | ||||||
|                this->resume_duration_.value_or(0)); |                this->resume_duration_.value_or(0)); | ||||||
|       this->fsm_request_(this->paused_valve_.value(), this->resume_duration_.value()); |       this->fsm_request_(this->paused_valve_.value(), this->resume_duration_.value()); | ||||||
|  |     } | ||||||
|     this->reset_resume(); |     this->reset_resume(); | ||||||
|   } else { |   } else { | ||||||
|     ESP_LOGD(TAG, "No valve to resume!"); |     ESP_LOGD(TAG, "No valve to resume!"); | ||||||
|   | |||||||
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