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	simplify
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		@@ -217,10 +217,10 @@ class Climate : public EntityBase {
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  void set_visual_max_humidity_override(float visual_max_humidity_override);
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					  void set_visual_max_humidity_override(float visual_max_humidity_override);
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  /// Check if a custom fan mode is currently active.
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					  /// Check if a custom fan mode is currently active.
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  bool has_custom_fan_mode() const { return this->custom_fan_mode != nullptr; }
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					  bool has_custom_fan_mode() const { return this->custom_fan_mode_ != nullptr; }
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  /// Check if a custom preset is currently active.
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					  /// Check if a custom preset is currently active.
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  bool has_custom_preset() const { return this->custom_preset != nullptr; }
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					  bool has_custom_preset() const { return this->custom_preset_ != nullptr; }
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  /// The current temperature of the climate device, as reported from the integration.
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					  /// The current temperature of the climate device, as reported from the integration.
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  float current_temperature{NAN};
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					  float current_temperature{NAN};
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@@ -248,12 +248,6 @@ class Climate : public EntityBase {
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  /// The active preset of the climate device.
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					  /// The active preset of the climate device.
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  optional<ClimatePreset> preset;
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					  optional<ClimatePreset> preset;
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  /// The active custom fan mode of the climate device.
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  const char *custom_fan_mode{nullptr};
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  /// The active custom preset mode of the climate device.
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  const char *custom_preset{nullptr};
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  /// The active mode of the climate device.
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					  /// The active mode of the climate device.
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  ClimateMode mode{CLIMATE_MODE_OFF};
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					  ClimateMode mode{CLIMATE_MODE_OFF};
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@@ -263,6 +257,12 @@ class Climate : public EntityBase {
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  /// The active swing mode of the climate device.
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					  /// The active swing mode of the climate device.
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  ClimateSwingMode swing_mode{CLIMATE_SWING_OFF};
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					  ClimateSwingMode swing_mode{CLIMATE_SWING_OFF};
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					  /// Get the active custom fan mode (read-only access).
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					  const char *get_custom_fan_mode() const { return this->custom_fan_mode_; }
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					  /// Get the active custom preset (read-only access).
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					  const char *get_custom_preset() const { return this->custom_preset_; }
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 protected:
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					 protected:
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  friend ClimateCall;
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					  friend ClimateCall;
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@@ -323,6 +323,12 @@ class Climate : public EntityBase {
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  optional<float> visual_current_temperature_step_override_{};
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					  optional<float> visual_current_temperature_step_override_{};
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  optional<float> visual_min_humidity_override_{};
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					  optional<float> visual_min_humidity_override_{};
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  optional<float> visual_max_humidity_override_{};
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					  optional<float> visual_max_humidity_override_{};
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					  /// The active custom fan mode of the climate device (protected - use get_custom_fan_mode() or setters).
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					  const char *custom_fan_mode_{nullptr};
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					  /// The active custom preset mode of the climate device (protected - use get_custom_preset() or setters).
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					  const char *custom_preset_{nullptr};
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};
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					};
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}  // namespace climate
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					}  // namespace climate
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@@ -1198,8 +1198,6 @@ void ThermostatClimate::change_custom_preset_(const std::string &custom_preset)
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      ESP_LOGI(TAG, "Custom preset %s applied", custom_preset.c_str());
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					      ESP_LOGI(TAG, "Custom preset %s applied", custom_preset.c_str());
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    } else {
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					    } else {
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      ESP_LOGI(TAG, "No changes required to apply custom preset %s", custom_preset.c_str());
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					      ESP_LOGI(TAG, "No changes required to apply custom preset %s", custom_preset.c_str());
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      // Still need to ensure preset is reset and custom_preset is set
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      this->set_custom_preset_(custom_preset);
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    }
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					    }
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  } else {
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					  } else {
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    ESP_LOGW(TAG, "Custom preset %s not configured; ignoring", custom_preset.c_str());
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					    ESP_LOGW(TAG, "Custom preset %s not configured; ignoring", custom_preset.c_str());
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