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@@ -216,69 +216,6 @@ class Application {
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/// Reserve space for components to avoid memory fragmentation
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void reserve_components(size_t count) { this->components_.reserve(count); }
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#ifdef USE_BINARY_SENSOR
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void reserve_binary_sensor(size_t count) { this->binary_sensors_.reserve(count); }
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#endif
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#ifdef USE_SWITCH
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void reserve_switch(size_t count) { this->switches_.reserve(count); }
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#endif
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#ifdef USE_BUTTON
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void reserve_button(size_t count) { this->buttons_.reserve(count); }
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#endif
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#ifdef USE_SENSOR
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void reserve_sensor(size_t count) { this->sensors_.reserve(count); }
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#endif
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#ifdef USE_TEXT_SENSOR
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void reserve_text_sensor(size_t count) { this->text_sensors_.reserve(count); }
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#endif
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#ifdef USE_FAN
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void reserve_fan(size_t count) { this->fans_.reserve(count); }
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#endif
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#ifdef USE_COVER
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void reserve_cover(size_t count) { this->covers_.reserve(count); }
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#endif
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#ifdef USE_CLIMATE
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void reserve_climate(size_t count) { this->climates_.reserve(count); }
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#endif
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#ifdef USE_LIGHT
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void reserve_light(size_t count) { this->lights_.reserve(count); }
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#endif
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#ifdef USE_NUMBER
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void reserve_number(size_t count) { this->numbers_.reserve(count); }
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#endif
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#ifdef USE_DATETIME_DATE
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void reserve_date(size_t count) { this->dates_.reserve(count); }
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#endif
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#ifdef USE_DATETIME_TIME
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void reserve_time(size_t count) { this->times_.reserve(count); }
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#endif
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#ifdef USE_DATETIME_DATETIME
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void reserve_datetime(size_t count) { this->datetimes_.reserve(count); }
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#endif
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#ifdef USE_SELECT
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void reserve_select(size_t count) { this->selects_.reserve(count); }
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#endif
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#ifdef USE_TEXT
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void reserve_text(size_t count) { this->texts_.reserve(count); }
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#endif
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#ifdef USE_LOCK
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void reserve_lock(size_t count) { this->locks_.reserve(count); }
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#endif
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#ifdef USE_VALVE
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void reserve_valve(size_t count) { this->valves_.reserve(count); }
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#endif
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#ifdef USE_MEDIA_PLAYER
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void reserve_media_player(size_t count) { this->media_players_.reserve(count); }
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#endif
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#ifdef USE_ALARM_CONTROL_PANEL
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void reserve_alarm_control_panel(size_t count) { this->alarm_control_panels_.reserve(count); }
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#endif
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#ifdef USE_EVENT
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void reserve_event(size_t count) { this->events_.reserve(count); }
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#endif
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#ifdef USE_UPDATE
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void reserve_update(size_t count) { this->updates_.reserve(count); }
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#endif
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#ifdef USE_AREAS
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void reserve_area(size_t count) { this->areas_.reserve(count); }
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#endif
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@@ -394,92 +331,90 @@ class Application {
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const std::vector<Area *> &get_areas() { return this->areas_; }
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#endif
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#ifdef USE_BINARY_SENSOR
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const std::vector<binary_sensor::BinarySensor *> &get_binary_sensors() { return this->binary_sensors_; }
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auto &get_binary_sensors() const { return this->binary_sensors_; }
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GET_ENTITY_METHOD(binary_sensor::BinarySensor, binary_sensor, binary_sensors)
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#endif
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#ifdef USE_SWITCH
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const std::vector<switch_::Switch *> &get_switches() { return this->switches_; }
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auto &get_switches() const { return this->switches_; }
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GET_ENTITY_METHOD(switch_::Switch, switch, switches)
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#endif
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#ifdef USE_BUTTON
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const std::vector<button::Button *> &get_buttons() { return this->buttons_; }
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auto &get_buttons() const { return this->buttons_; }
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GET_ENTITY_METHOD(button::Button, button, buttons)
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#endif
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#ifdef USE_SENSOR
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const std::vector<sensor::Sensor *> &get_sensors() { return this->sensors_; }
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auto &get_sensors() const { return this->sensors_; }
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GET_ENTITY_METHOD(sensor::Sensor, sensor, sensors)
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#endif
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#ifdef USE_TEXT_SENSOR
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const std::vector<text_sensor::TextSensor *> &get_text_sensors() { return this->text_sensors_; }
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auto &get_text_sensors() const { return this->text_sensors_; }
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GET_ENTITY_METHOD(text_sensor::TextSensor, text_sensor, text_sensors)
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#endif
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#ifdef USE_FAN
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const std::vector<fan::Fan *> &get_fans() { return this->fans_; }
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auto &get_fans() const { return this->fans_; }
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GET_ENTITY_METHOD(fan::Fan, fan, fans)
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#endif
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#ifdef USE_COVER
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const std::vector<cover::Cover *> &get_covers() { return this->covers_; }
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auto &get_covers() const { return this->covers_; }
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GET_ENTITY_METHOD(cover::Cover, cover, covers)
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#endif
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#ifdef USE_LIGHT
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const std::vector<light::LightState *> &get_lights() { return this->lights_; }
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auto &get_lights() const { return this->lights_; }
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GET_ENTITY_METHOD(light::LightState, light, lights)
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#endif
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#ifdef USE_CLIMATE
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const std::vector<climate::Climate *> &get_climates() { return this->climates_; }
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auto &get_climates() const { return this->climates_; }
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GET_ENTITY_METHOD(climate::Climate, climate, climates)
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#endif
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#ifdef USE_NUMBER
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const std::vector<number::Number *> &get_numbers() { return this->numbers_; }
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auto &get_numbers() const { return this->numbers_; }
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GET_ENTITY_METHOD(number::Number, number, numbers)
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#endif
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#ifdef USE_DATETIME_DATE
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const std::vector<datetime::DateEntity *> &get_dates() { return this->dates_; }
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auto &get_dates() const { return this->dates_; }
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GET_ENTITY_METHOD(datetime::DateEntity, date, dates)
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#endif
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#ifdef USE_DATETIME_TIME
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const std::vector<datetime::TimeEntity *> &get_times() { return this->times_; }
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auto &get_times() const { return this->times_; }
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GET_ENTITY_METHOD(datetime::TimeEntity, time, times)
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#endif
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#ifdef USE_DATETIME_DATETIME
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const std::vector<datetime::DateTimeEntity *> &get_datetimes() { return this->datetimes_; }
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auto &get_datetimes() const { return this->datetimes_; }
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GET_ENTITY_METHOD(datetime::DateTimeEntity, datetime, datetimes)
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#endif
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#ifdef USE_TEXT
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const std::vector<text::Text *> &get_texts() { return this->texts_; }
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auto &get_texts() const { return this->texts_; }
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GET_ENTITY_METHOD(text::Text, text, texts)
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#endif
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#ifdef USE_SELECT
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const std::vector<select::Select *> &get_selects() { return this->selects_; }
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auto &get_selects() const { return this->selects_; }
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GET_ENTITY_METHOD(select::Select, select, selects)
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#endif
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#ifdef USE_LOCK
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const std::vector<lock::Lock *> &get_locks() { return this->locks_; }
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auto &get_locks() const { return this->locks_; }
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GET_ENTITY_METHOD(lock::Lock, lock, locks)
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#endif
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#ifdef USE_VALVE
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const std::vector<valve::Valve *> &get_valves() { return this->valves_; }
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auto &get_valves() const { return this->valves_; }
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GET_ENTITY_METHOD(valve::Valve, valve, valves)
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#endif
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#ifdef USE_MEDIA_PLAYER
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const std::vector<media_player::MediaPlayer *> &get_media_players() { return this->media_players_; }
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auto &get_media_players() const { return this->media_players_; }
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GET_ENTITY_METHOD(media_player::MediaPlayer, media_player, media_players)
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#endif
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#ifdef USE_ALARM_CONTROL_PANEL
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const std::vector<alarm_control_panel::AlarmControlPanel *> &get_alarm_control_panels() {
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return this->alarm_control_panels_;
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}
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auto &get_alarm_control_panels() const { return this->alarm_control_panels_; }
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GET_ENTITY_METHOD(alarm_control_panel::AlarmControlPanel, alarm_control_panel, alarm_control_panels)
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#endif
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#ifdef USE_EVENT
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const std::vector<event::Event *> &get_events() { return this->events_; }
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auto &get_events() const { return this->events_; }
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GET_ENTITY_METHOD(event::Event, event, events)
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#endif
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#ifdef USE_UPDATE
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const std::vector<update::UpdateEntity *> &get_updates() { return this->updates_; }
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auto &get_updates() const { return this->updates_; }
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GET_ENTITY_METHOD(update::UpdateEntity, update, updates)
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#endif
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@@ -558,67 +493,68 @@ class Application {
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std::vector<Area *> areas_{};
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#endif
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#ifdef USE_BINARY_SENSOR
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std::vector<binary_sensor::BinarySensor *> binary_sensors_{};
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StaticVector<binary_sensor::BinarySensor *, ESPHOME_ENTITY_BINARY_SENSOR_COUNT> binary_sensors_{};
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#endif
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#ifdef USE_SWITCH
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std::vector<switch_::Switch *> switches_{};
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StaticVector<switch_::Switch *, ESPHOME_ENTITY_SWITCH_COUNT> switches_{};
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#endif
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#ifdef USE_BUTTON
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std::vector<button::Button *> buttons_{};
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StaticVector<button::Button *, ESPHOME_ENTITY_BUTTON_COUNT> buttons_{};
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#endif
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#ifdef USE_EVENT
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std::vector<event::Event *> events_{};
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StaticVector<event::Event *, ESPHOME_ENTITY_EVENT_COUNT> events_{};
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#endif
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#ifdef USE_SENSOR
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std::vector<sensor::Sensor *> sensors_{};
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StaticVector<sensor::Sensor *, ESPHOME_ENTITY_SENSOR_COUNT> sensors_{};
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#endif
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#ifdef USE_TEXT_SENSOR
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std::vector<text_sensor::TextSensor *> text_sensors_{};
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StaticVector<text_sensor::TextSensor *, ESPHOME_ENTITY_TEXT_SENSOR_COUNT> text_sensors_{};
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#endif
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#ifdef USE_FAN
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std::vector<fan::Fan *> fans_{};
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StaticVector<fan::Fan *, ESPHOME_ENTITY_FAN_COUNT> fans_{};
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#endif
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#ifdef USE_COVER
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std::vector<cover::Cover *> covers_{};
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StaticVector<cover::Cover *, ESPHOME_ENTITY_COVER_COUNT> covers_{};
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#endif
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#ifdef USE_CLIMATE
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std::vector<climate::Climate *> climates_{};
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StaticVector<climate::Climate *, ESPHOME_ENTITY_CLIMATE_COUNT> climates_{};
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#endif
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#ifdef USE_LIGHT
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std::vector<light::LightState *> lights_{};
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StaticVector<light::LightState *, ESPHOME_ENTITY_LIGHT_COUNT> lights_{};
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#endif
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#ifdef USE_NUMBER
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std::vector<number::Number *> numbers_{};
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StaticVector<number::Number *, ESPHOME_ENTITY_NUMBER_COUNT> numbers_{};
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#endif
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#ifdef USE_DATETIME_DATE
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std::vector<datetime::DateEntity *> dates_{};
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StaticVector<datetime::DateEntity *, ESPHOME_ENTITY_DATE_COUNT> dates_{};
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#endif
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#ifdef USE_DATETIME_TIME
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std::vector<datetime::TimeEntity *> times_{};
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StaticVector<datetime::TimeEntity *, ESPHOME_ENTITY_TIME_COUNT> times_{};
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#endif
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#ifdef USE_DATETIME_DATETIME
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std::vector<datetime::DateTimeEntity *> datetimes_{};
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StaticVector<datetime::DateTimeEntity *, ESPHOME_ENTITY_DATETIME_COUNT> datetimes_{};
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#endif
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#ifdef USE_SELECT
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std::vector<select::Select *> selects_{};
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StaticVector<select::Select *, ESPHOME_ENTITY_SELECT_COUNT> selects_{};
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#endif
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#ifdef USE_TEXT
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std::vector<text::Text *> texts_{};
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StaticVector<text::Text *, ESPHOME_ENTITY_TEXT_COUNT> texts_{};
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#endif
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#ifdef USE_LOCK
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std::vector<lock::Lock *> locks_{};
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StaticVector<lock::Lock *, ESPHOME_ENTITY_LOCK_COUNT> locks_{};
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#endif
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#ifdef USE_VALVE
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std::vector<valve::Valve *> valves_{};
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StaticVector<valve::Valve *, ESPHOME_ENTITY_VALVE_COUNT> valves_{};
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#endif
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#ifdef USE_MEDIA_PLAYER
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std::vector<media_player::MediaPlayer *> media_players_{};
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StaticVector<media_player::MediaPlayer *, ESPHOME_ENTITY_MEDIA_PLAYER_COUNT> media_players_{};
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#endif
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#ifdef USE_ALARM_CONTROL_PANEL
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std::vector<alarm_control_panel::AlarmControlPanel *> alarm_control_panels_{};
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StaticVector<alarm_control_panel::AlarmControlPanel *, ESPHOME_ENTITY_ALARM_CONTROL_PANEL_COUNT>
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alarm_control_panels_{};
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#endif
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#ifdef USE_UPDATE
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std::vector<update::UpdateEntity *> updates_{};
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StaticVector<update::UpdateEntity *, ESPHOME_ENTITY_UPDATE_COUNT> updates_{};
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#endif
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#ifdef USE_SOCKET_SELECT_SUPPORT
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