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[button] Convert LOG_BUTTON macro to function to reduce flash usage (#10295)
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -6,6 +6,19 @@ namespace button {
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static const char *const TAG = "button";
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// Function implementation of LOG_BUTTON macro to reduce code size
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void log_button(const char *tag, const char *prefix, const char *type, Button *obj) {
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if (obj == nullptr) {
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return;
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}
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ESP_LOGCONFIG(tag, "%s%s '%s'", prefix, type, obj->get_name().c_str());
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if (!obj->get_icon().empty()) {
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ESP_LOGCONFIG(tag, "%s Icon: '%s'", prefix, obj->get_icon().c_str());
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}
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}
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void Button::press() {
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ESP_LOGD(TAG, "'%s' Pressed.", this->get_name().c_str());
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this->press_action();
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@@ -7,13 +7,10 @@
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namespace esphome {
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namespace button {
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#define LOG_BUTTON(prefix, type, obj) \
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if ((obj) != nullptr) { \
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ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, LOG_STR_LITERAL(type), (obj)->get_name().c_str()); \
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if (!(obj)->get_icon().empty()) { \
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ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->get_icon().c_str()); \
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} \
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}
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class Button;
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void log_button(const char *tag, const char *prefix, const char *type, Button *obj);
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#define LOG_BUTTON(prefix, type, obj) log_button(TAG, prefix, LOG_STR_LITERAL(type), obj)
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#define SUB_BUTTON(name) \
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protected: \
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