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EntityBase Refactor (#2418)
* Renamed Nameable to EntityBase (cpp) * Renamed NAMEABLE_SCHEMA to ENTITY_BASE_SCHEMA (Python) * Renamed cg.Nameable to cg.EntityBase (Python) * Remove redundant use of CONF_NAME from esp32_touch * Remove redundant use of CONF_NAME from mcp3008 * Updated test * Moved EntityBase from Component.h and Component.cpp * Added icon property to EntityBase * Added CONF_ICON to ENTITY_BASE_SCHEMA and added setup_entity function to cpp_helpers * Added MQTT component getters for icon and disabled_by_default * Lint * Removed icon field from MQTT components * Code generation now uses setup_entity to setENTITY_BASE_SCHEMA fields * Removed unused import * Added cstdint include * Optimisation: don't set icon if it is empty * Remove icon from NumberTraits and SelectTraits * Removed unused import * Integration and Total Daily Energy sensors now inherit icons from their parents during code generation * Minor comment correction * Removed redundant icon-handling code from sensor, switch, and text_sensor * Update esphome/components/tsl2591/tsl2591.h Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl> * Added icon property to binary sensor, climate, cover, and fan component tests * Added icons for Binary Sensor, Climate, Cover, Fan, and Light to API * Consolidated EntityBase fields in MQTT components Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
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@@ -1,6 +1,7 @@
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#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/entity_base.h"
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#include "esphome/core/preferences.h"
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#include "esphome/core/helpers.h"
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@@ -26,7 +27,7 @@ namespace switch_ {
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* A switch is basically just a combination of a binary sensor (for reporting switch values)
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* and a write_state method that writes a state to the hardware.
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*/
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class Switch : public Nameable {
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class Switch : public EntityBase {
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public:
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explicit Switch();
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explicit Switch(const std::string &name);
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@@ -70,12 +71,6 @@ class Switch : public Nameable {
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*/
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void set_inverted(bool inverted);
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/// Set the icon for this switch. "" for no icon.
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void set_icon(const std::string &icon);
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/// Get the icon for this switch. Using icon() if not manually set
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std::string get_icon();
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/** Set callback for state changes.
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*
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* @param callback The void(bool) callback.
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@@ -104,18 +99,8 @@ class Switch : public Nameable {
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*/
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virtual void write_state(bool state) = 0;
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/** Override this to set the Home Assistant icon for this switch.
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*
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* Return "" to disable this feature.
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*
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* @return The icon of this switch, for example "mdi:fan".
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*/
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virtual std::string icon(); // NOLINT
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uint32_t hash_base() override;
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optional<std::string> icon_{}; ///< The icon shown here. Not set means use default from switch. Empty means no icon.
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CallbackManager<void(bool)> state_callback_{};
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bool inverted_{false};
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Deduplicator<bool> publish_dedup_;
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