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mirror of https://github.com/esphome/esphome.git synced 2025-09-08 14:22:21 +01:00

EntityBase Refactor (#2418)

* Renamed Nameable to EntityBase (cpp)

* Renamed NAMEABLE_SCHEMA to ENTITY_BASE_SCHEMA (Python)

* Renamed cg.Nameable to cg.EntityBase (Python)

* Remove redundant use of CONF_NAME from esp32_touch

* Remove redundant use of CONF_NAME from mcp3008

* Updated test

* Moved EntityBase from Component.h and Component.cpp

* Added icon property to EntityBase

* Added CONF_ICON to ENTITY_BASE_SCHEMA and added setup_entity function to cpp_helpers

* Added MQTT component getters for icon and disabled_by_default

* Lint

* Removed icon field from MQTT components

* Code generation now uses setup_entity to setENTITY_BASE_SCHEMA fields

* Removed unused import

* Added cstdint include

* Optimisation: don't set icon if it is empty

* Remove icon from NumberTraits and SelectTraits

* Removed unused import

* Integration and Total Daily Energy sensors now inherit icons from their parents during code generation

* Minor comment correction

* Removed redundant icon-handling code from sensor, switch, and text_sensor

* Update esphome/components/tsl2591/tsl2591.h

Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>

* Added icon property to binary sensor, climate, cover, and fan component tests

* Added icons for Binary Sensor, Climate, Cover, Fan, and Light  to API

* Consolidated EntityBase fields in MQTT components

Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
This commit is contained in:
Paul Monigatti
2021-10-10 21:37:05 +13:00
committed by GitHub
parent 92b85f98e8
commit 471b82f727
83 changed files with 395 additions and 351 deletions

View File

@@ -1,6 +1,7 @@
#pragma once
#include "esphome/core/component.h"
#include "esphome/core/entity_base.h"
#include "esphome/core/preferences.h"
#include "esphome/core/helpers.h"
@@ -26,7 +27,7 @@ namespace switch_ {
* A switch is basically just a combination of a binary sensor (for reporting switch values)
* and a write_state method that writes a state to the hardware.
*/
class Switch : public Nameable {
class Switch : public EntityBase {
public:
explicit Switch();
explicit Switch(const std::string &name);
@@ -70,12 +71,6 @@ class Switch : public Nameable {
*/
void set_inverted(bool inverted);
/// Set the icon for this switch. "" for no icon.
void set_icon(const std::string &icon);
/// Get the icon for this switch. Using icon() if not manually set
std::string get_icon();
/** Set callback for state changes.
*
* @param callback The void(bool) callback.
@@ -104,18 +99,8 @@ class Switch : public Nameable {
*/
virtual void write_state(bool state) = 0;
/** Override this to set the Home Assistant icon for this switch.
*
* Return "" to disable this feature.
*
* @return The icon of this switch, for example "mdi:fan".
*/
virtual std::string icon(); // NOLINT
uint32_t hash_base() override;
optional<std::string> icon_{}; ///< The icon shown here. Not set means use default from switch. Empty means no icon.
CallbackManager<void(bool)> state_callback_{};
bool inverted_{false};
Deduplicator<bool> publish_dedup_;