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EntityBase Refactor (#2418)
* Renamed Nameable to EntityBase (cpp) * Renamed NAMEABLE_SCHEMA to ENTITY_BASE_SCHEMA (Python) * Renamed cg.Nameable to cg.EntityBase (Python) * Remove redundant use of CONF_NAME from esp32_touch * Remove redundant use of CONF_NAME from mcp3008 * Updated test * Moved EntityBase from Component.h and Component.cpp * Added icon property to EntityBase * Added CONF_ICON to ENTITY_BASE_SCHEMA and added setup_entity function to cpp_helpers * Added MQTT component getters for icon and disabled_by_default * Lint * Removed icon field from MQTT components * Code generation now uses setup_entity to setENTITY_BASE_SCHEMA fields * Removed unused import * Added cstdint include * Optimisation: don't set icon if it is empty * Remove icon from NumberTraits and SelectTraits * Removed unused import * Integration and Total Daily Energy sensors now inherit icons from their parents during code generation * Minor comment correction * Removed redundant icon-handling code from sensor, switch, and text_sensor * Update esphome/components/tsl2591/tsl2591.h Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl> * Added icon property to binary sensor, climate, cover, and fan component tests * Added icons for Binary Sensor, Climate, Cover, Fan, and Light to API * Consolidated EntityBase fields in MQTT components Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
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@@ -4,24 +4,21 @@ from esphome import automation
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from esphome.automation import Condition, maybe_simple_id
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from esphome.components import mqtt
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from esphome.const import (
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CONF_DISABLED_BY_DEFAULT,
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CONF_ICON,
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CONF_ID,
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CONF_INTERNAL,
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CONF_INVERTED,
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CONF_ON_TURN_OFF,
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CONF_ON_TURN_ON,
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CONF_TRIGGER_ID,
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CONF_MQTT_ID,
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CONF_NAME,
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)
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from esphome.core import CORE, coroutine_with_priority
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from esphome.cpp_helpers import setup_entity
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CODEOWNERS = ["@esphome/core"]
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IS_PLATFORM_COMPONENT = True
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switch_ns = cg.esphome_ns.namespace("switch_")
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Switch = switch_ns.class_("Switch", cg.Nameable)
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Switch = switch_ns.class_("Switch", cg.EntityBase)
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SwitchPtr = Switch.operator("ptr")
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ToggleAction = switch_ns.class_("ToggleAction", automation.Action)
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@@ -39,10 +36,9 @@ SwitchTurnOffTrigger = switch_ns.class_(
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icon = cv.icon
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SWITCH_SCHEMA = cv.NAMEABLE_SCHEMA.extend(cv.MQTT_COMMAND_COMPONENT_SCHEMA).extend(
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SWITCH_SCHEMA = cv.ENTITY_BASE_SCHEMA.extend(cv.MQTT_COMMAND_COMPONENT_SCHEMA).extend(
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{
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cv.OnlyWith(CONF_MQTT_ID, "mqtt"): cv.declare_id(mqtt.MQTTSwitchComponent),
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cv.Optional(CONF_ICON): icon,
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cv.Optional(CONF_INVERTED): cv.boolean,
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cv.Optional(CONF_ON_TURN_ON): automation.validate_automation(
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{
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@@ -59,12 +55,8 @@ SWITCH_SCHEMA = cv.NAMEABLE_SCHEMA.extend(cv.MQTT_COMMAND_COMPONENT_SCHEMA).exte
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async def setup_switch_core_(var, config):
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cg.add(var.set_name(config[CONF_NAME]))
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cg.add(var.set_disabled_by_default(config[CONF_DISABLED_BY_DEFAULT]))
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if CONF_INTERNAL in config:
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cg.add(var.set_internal(config[CONF_INTERNAL]))
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if CONF_ICON in config:
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cg.add(var.set_icon(config[CONF_ICON]))
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await setup_entity(var, config)
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if CONF_INVERTED in config:
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cg.add(var.set_inverted(config[CONF_INVERTED]))
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for conf in config.get(CONF_ON_TURN_ON, []):
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@@ -6,17 +6,9 @@ namespace switch_ {
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static const char *const TAG = "switch";
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std::string Switch::icon() { return ""; }
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Switch::Switch(const std::string &name) : Nameable(name), state(false) {}
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Switch::Switch(const std::string &name) : EntityBase(name), state(false) {}
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Switch::Switch() : Switch("") {}
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std::string Switch::get_icon() {
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if (this->icon_.has_value())
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return *this->icon_;
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return this->icon();
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}
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void Switch::set_icon(const std::string &icon) { this->icon_ = icon; }
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void Switch::turn_on() {
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ESP_LOGD(TAG, "'%s' Turning ON.", this->get_name().c_str());
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this->write_state(!this->inverted_);
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@@ -1,6 +1,7 @@
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#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/entity_base.h"
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#include "esphome/core/preferences.h"
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#include "esphome/core/helpers.h"
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@@ -26,7 +27,7 @@ namespace switch_ {
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* A switch is basically just a combination of a binary sensor (for reporting switch values)
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* and a write_state method that writes a state to the hardware.
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*/
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class Switch : public Nameable {
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class Switch : public EntityBase {
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public:
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explicit Switch();
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explicit Switch(const std::string &name);
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@@ -70,12 +71,6 @@ class Switch : public Nameable {
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*/
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void set_inverted(bool inverted);
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/// Set the icon for this switch. "" for no icon.
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void set_icon(const std::string &icon);
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/// Get the icon for this switch. Using icon() if not manually set
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std::string get_icon();
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/** Set callback for state changes.
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*
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* @param callback The void(bool) callback.
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@@ -104,18 +99,8 @@ class Switch : public Nameable {
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*/
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virtual void write_state(bool state) = 0;
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/** Override this to set the Home Assistant icon for this switch.
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*
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* Return "" to disable this feature.
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*
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* @return The icon of this switch, for example "mdi:fan".
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*/
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virtual std::string icon(); // NOLINT
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uint32_t hash_base() override;
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optional<std::string> icon_{}; ///< The icon shown here. Not set means use default from switch. Empty means no icon.
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CallbackManager<void(bool)> state_callback_{};
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bool inverted_{false};
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Deduplicator<bool> publish_dedup_;
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