mirror of
https://github.com/esphome/esphome.git
synced 2025-09-10 23:32:23 +01:00
Modular light transformers (#2124)
This commit is contained in:
75
esphome/components/light/transformers.h
Normal file
75
esphome/components/light/transformers.h
Normal file
@@ -0,0 +1,75 @@
|
||||
#pragma once
|
||||
|
||||
#include "esphome/core/component.h"
|
||||
#include "esphome/core/helpers.h"
|
||||
#include "light_color_values.h"
|
||||
#include "light_state.h"
|
||||
#include "light_transformer.h"
|
||||
|
||||
namespace esphome {
|
||||
namespace light {
|
||||
|
||||
class LightTransitionTransformer : public LightTransformer {
|
||||
public:
|
||||
void start() override {
|
||||
// When turning light on from off state, use colors from target state.
|
||||
if (!this->start_values_.is_on() && this->target_values_.is_on()) {
|
||||
this->start_values_ = LightColorValues(this->target_values_);
|
||||
this->start_values_.set_brightness(0.0f);
|
||||
}
|
||||
|
||||
// When changing color mode, go through off state, as color modes are orthogonal and there can't be two active.
|
||||
if (this->start_values_.get_color_mode() != this->target_values_.get_color_mode()) {
|
||||
this->changing_color_mode_ = true;
|
||||
this->intermediate_values_ = this->start_values_;
|
||||
this->intermediate_values_.set_state(false);
|
||||
}
|
||||
}
|
||||
|
||||
optional<LightColorValues> apply() override {
|
||||
float p = this->get_progress_();
|
||||
|
||||
// Halfway through, when intermediate state (off) is reached, flip it to the target, but remain off.
|
||||
if (this->changing_color_mode_ && p > 0.5f &&
|
||||
this->intermediate_values_.get_color_mode() != this->target_values_.get_color_mode()) {
|
||||
this->intermediate_values_ = this->target_values_;
|
||||
this->intermediate_values_.set_state(false);
|
||||
}
|
||||
|
||||
LightColorValues &start = this->changing_color_mode_ && p > 0.5f ? this->intermediate_values_ : this->start_values_;
|
||||
LightColorValues &end = this->changing_color_mode_ && p < 0.5f ? this->intermediate_values_ : this->target_values_;
|
||||
if (this->changing_color_mode_)
|
||||
p = p < 0.5f ? p * 2 : (p - 0.5) * 2;
|
||||
|
||||
float v = LightTransitionTransformer::smoothed_progress(p);
|
||||
return LightColorValues::lerp(start, end, v);
|
||||
}
|
||||
|
||||
protected:
|
||||
// This looks crazy, but it reduces to 6x^5 - 15x^4 + 10x^3 which is just a smooth sigmoid-like
|
||||
// transition from 0 to 1 on x = [0, 1]
|
||||
static float smoothed_progress(float x) { return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f); }
|
||||
|
||||
bool changing_color_mode_{false};
|
||||
LightColorValues intermediate_values_{};
|
||||
};
|
||||
|
||||
class LightFlashTransformer : public LightTransformer {
|
||||
public:
|
||||
LightFlashTransformer(LightState &state) : state_(state) {}
|
||||
|
||||
optional<LightColorValues> apply() override { return this->get_target_values(); }
|
||||
|
||||
// Restore the original values after the flash.
|
||||
void stop() override {
|
||||
this->state_.current_values = this->get_start_values();
|
||||
this->state_.remote_values = this->get_start_values();
|
||||
this->state_.publish_state();
|
||||
}
|
||||
|
||||
protected:
|
||||
LightState &state_;
|
||||
};
|
||||
|
||||
} // namespace light
|
||||
} // namespace esphome
|
Reference in New Issue
Block a user