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Optimize socket operations by checking readiness in the main loop (#8918)
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@@ -43,7 +43,7 @@ void APIServer::setup() {
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}
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#endif
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this->socket_ = socket::socket_ip(SOCK_STREAM, 0);
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this->socket_ = socket::socket_ip_loop_monitored(SOCK_STREAM, 0); // monitored for incoming connections
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if (this->socket_ == nullptr) {
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ESP_LOGW(TAG, "Could not create socket");
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this->mark_failed();
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@@ -112,18 +112,20 @@ void APIServer::setup() {
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}
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void APIServer::loop() {
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// Accept new clients
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while (true) {
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struct sockaddr_storage source_addr;
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socklen_t addr_len = sizeof(source_addr);
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auto sock = this->socket_->accept((struct sockaddr *) &source_addr, &addr_len);
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if (!sock)
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break;
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ESP_LOGD(TAG, "Accepted %s", sock->getpeername().c_str());
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// Accept new clients only if the socket has incoming connections
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if (this->socket_->ready()) {
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while (true) {
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struct sockaddr_storage source_addr;
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socklen_t addr_len = sizeof(source_addr);
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auto sock = this->socket_->accept_loop_monitored((struct sockaddr *) &source_addr, &addr_len);
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if (!sock)
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break;
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ESP_LOGD(TAG, "Accepted %s", sock->getpeername().c_str());
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auto *conn = new APIConnection(std::move(sock), this);
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this->clients_.emplace_back(conn);
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conn->start();
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auto *conn = new APIConnection(std::move(sock), this);
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this->clients_.emplace_back(conn);
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conn->start();
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}
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}
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// Process clients and remove disconnected ones in a single pass
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