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Reduce entity memory usage by eliminating field shadowing and bit-packing (#9076)
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@@ -60,13 +60,12 @@ std::string TextSensor::get_state() const { return this->state; }
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std::string TextSensor::get_raw_state() const { return this->raw_state; }
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void TextSensor::internal_send_state_to_frontend(const std::string &state) {
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this->state = state;
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this->has_state_ = true;
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this->set_has_state(true);
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ESP_LOGD(TAG, "'%s': Sending state '%s'", this->name_.c_str(), state.c_str());
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this->callback_.call(state);
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}
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std::string TextSensor::unique_id() { return ""; }
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bool TextSensor::has_state() { return this->has_state_; }
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} // namespace text_sensor
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} // namespace esphome
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@@ -67,8 +67,6 @@ class TextSensor : public EntityBase, public EntityBase_DeviceClass {
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*/
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virtual std::string unique_id();
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bool has_state();
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void internal_send_state_to_frontend(const std::string &state);
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protected:
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@@ -76,8 +74,6 @@ class TextSensor : public EntityBase, public EntityBase_DeviceClass {
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CallbackManager<void(std::string)> callback_; ///< Storage for filtered state callbacks.
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Filter *filter_list_{nullptr}; ///< Store all active filters.
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bool has_state_{false};
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};
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} // namespace text_sensor
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