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		| @@ -37,12 +37,15 @@ static const char *const TAG = "app"; | ||||
| // Helper function for insertion sort of components by setup priority | ||||
| // Using insertion sort instead of std::stable_sort saves ~1.3KB of flash | ||||
| // by avoiding template instantiations (std::rotate, std::stable_sort, lambdas) | ||||
| // IMPORTANT: This sort is stable (preserves relative order of equal elements), | ||||
| // which is necessary to maintain user-defined component order for same priority | ||||
| static void insertion_sort_by_setup_priority(Component **components, size_t size) { | ||||
|   for (size_t i = 1; i < size; i++) { | ||||
|     Component *key = components[i]; | ||||
|     float key_priority = key->get_actual_setup_priority(); | ||||
|     int32_t j = i - 1; | ||||
|  | ||||
|     // Using '<' (not '<=') ensures stability - equal priority components keep their order | ||||
|     while (j >= 0 && components[j]->get_actual_setup_priority() < key_priority) { | ||||
|       components[j + 1] = components[j]; | ||||
|       j--; | ||||
| @@ -52,12 +55,15 @@ static void insertion_sort_by_setup_priority(Component **components, size_t size | ||||
| } | ||||
|  | ||||
| // Helper function for insertion sort of components by loop priority | ||||
| // IMPORTANT: This sort is stable (preserves relative order of equal elements), | ||||
| // which is required when components are re-sorted during setup() if they block | ||||
| static void insertion_sort_by_loop_priority(Component **components, size_t size) { | ||||
|   for (size_t i = 1; i < size; i++) { | ||||
|     Component *key = components[i]; | ||||
|     float key_priority = key->get_loop_priority(); | ||||
|     int32_t j = i - 1; | ||||
|  | ||||
|     // Using '<' (not '<=') ensures stability - equal priority components keep their order | ||||
|     while (j >= 0 && components[j]->get_loop_priority() < key_priority) { | ||||
|       components[j + 1] = components[j]; | ||||
|       j--; | ||||
|   | ||||
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