mirror of
https://github.com/esphome/esphome.git
synced 2025-09-14 17:22:20 +01:00
Fix slow noise handshake by reading multiple messages per loop
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@@ -28,6 +28,12 @@
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namespace esphome {
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namespace api {
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// Read a maximum of 5 messages per loop iteration to prevent starving other components.
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// This is a balance between API responsiveness and allowing other components to run.
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// Since each message could contain multiple protobuf messages when using packet batching,
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// this limits the number of messages processed, not the number of TCP packets.
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static constexpr uint8_t MAX_MESSAGES_PER_LOOP = 5;
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static const char *const TAG = "api.connection";
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static const int ESP32_CAMERA_STOP_STREAM = 5000;
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@@ -109,33 +115,38 @@ void APIConnection::loop() {
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return;
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}
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const uint32_t now = App.get_loop_component_start_time();
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// Check if socket has data ready before attempting to read
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if (this->helper_->is_socket_ready()) {
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ReadPacketBuffer buffer;
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err = this->helper_->read_packet(&buffer);
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if (err == APIError::WOULD_BLOCK) {
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// pass
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} else if (err != APIError::OK) {
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on_fatal_error();
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if (err == APIError::SOCKET_READ_FAILED && errno == ECONNRESET) {
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ESP_LOGW(TAG, "%s: Connection reset", this->client_combined_info_.c_str());
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} else if (err == APIError::CONNECTION_CLOSED) {
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ESP_LOGW(TAG, "%s: Connection closed", this->client_combined_info_.c_str());
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} else {
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ESP_LOGW(TAG, "%s: Reading failed: %s errno=%d", this->client_combined_info_.c_str(), api_error_to_str(err),
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errno);
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}
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return;
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} else {
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this->last_traffic_ = App.get_loop_component_start_time();
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// read a packet
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if (buffer.data_len > 0) {
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this->read_message(buffer.data_len, buffer.type, &buffer.container[buffer.data_offset]);
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} else {
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this->read_message(0, buffer.type, nullptr);
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}
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if (this->remove_)
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// Read up to MAX_MESSAGES_PER_LOOP messages per loop to improve throughput
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for (uint8_t message_count = 0; message_count < MAX_MESSAGES_PER_LOOP; message_count++) {
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ReadPacketBuffer buffer;
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err = this->helper_->read_packet(&buffer);
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if (err == APIError::WOULD_BLOCK) {
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// No more data available
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break;
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} else if (err != APIError::OK) {
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on_fatal_error();
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if (err == APIError::SOCKET_READ_FAILED && errno == ECONNRESET) {
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ESP_LOGW(TAG, "%s: Connection reset", this->client_combined_info_.c_str());
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} else if (err == APIError::CONNECTION_CLOSED) {
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ESP_LOGW(TAG, "%s: Connection closed", this->client_combined_info_.c_str());
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} else {
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ESP_LOGW(TAG, "%s: Reading failed: %s errno=%d", this->client_combined_info_.c_str(), api_error_to_str(err),
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errno);
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}
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return;
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} else {
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this->last_traffic_ = now;
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// read a packet
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if (buffer.data_len > 0) {
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this->read_message(buffer.data_len, buffer.type, &buffer.container[buffer.data_offset]);
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} else {
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this->read_message(0, buffer.type, nullptr);
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}
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if (this->remove_)
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return;
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}
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}
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}
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@@ -152,7 +163,6 @@ void APIConnection::loop() {
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static uint8_t max_ping_retries = 60;
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static uint16_t ping_retry_interval = 1000;
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const uint32_t now = App.get_loop_component_start_time();
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if (this->sent_ping_) {
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// Disconnect if not responded within 2.5*keepalive
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if (now - this->last_traffic_ > (KEEPALIVE_TIMEOUT_MS * 5) / 2) {
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