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EntityBase: Move ObjectId to Flash (#4569)

* Move EntityBase Object Id from memory to flash.

* Sprinkler use common `setup_entity` method.

* Remove `EntityBase` from Sprinkler.

* Support for entity names set to None

* change so gh PR picks up commit.

---------

Co-authored-by: Your Name <you@example.com>
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
This commit is contained in:
Fabian
2023-03-28 11:00:34 +02:00
committed by GitHub
parent 922344811f
commit 3ac7bf3761
5 changed files with 82 additions and 8 deletions

View File

@@ -16,7 +16,6 @@ void EntityBase::set_name(const char *name) {
} else {
this->has_own_name_ = true;
}
this->calc_object_id_();
}
// Entity Internal
@@ -41,13 +40,37 @@ EntityCategory EntityBase::get_entity_category() const { return this->entity_cat
void EntityBase::set_entity_category(EntityCategory entity_category) { this->entity_category_ = entity_category; }
// Entity Object ID
const std::string &EntityBase::get_object_id() { return this->object_id_; }
std::string EntityBase::get_object_id() const {
// Check if `App.get_friendly_name()` is constant or dynamic.
if (!this->has_own_name_ && App.is_name_add_mac_suffix_enabled()) {
// `App.get_friendly_name()` is dynamic.
return str_sanitize(str_snake_case(App.get_friendly_name()));
} else {
// `App.get_friendly_name()` is constant.
if (this->object_id_c_str_ == nullptr) {
return "";
}
return this->object_id_c_str_;
}
}
void EntityBase::set_object_id(const char *object_id) {
this->object_id_c_str_ = object_id;
this->calc_object_id_();
}
// Calculate Object ID Hash from Entity Name
void EntityBase::calc_object_id_() {
this->object_id_ = str_sanitize(str_snake_case(this->name_));
// FNV-1 hash
this->object_id_hash_ = fnv1_hash(this->object_id_);
// Check if `App.get_friendly_name()` is constant or dynamic.
if (!this->has_own_name_ && App.is_name_add_mac_suffix_enabled()) {
// `App.get_friendly_name()` is dynamic.
const auto object_id = str_sanitize(str_snake_case(App.get_friendly_name()));
// FNV-1 hash
this->object_id_hash_ = fnv1_hash(object_id);
} else {
// `App.get_friendly_name()` is constant.
// FNV-1 hash
this->object_id_hash_ = fnv1_hash(this->object_id_c_str_);
}
}
uint32_t EntityBase::get_object_id_hash() { return this->object_id_hash_; }