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make bufer 1 byte to avoid the
buffer allocation error
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parent
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@ -122,7 +122,7 @@ void HOT ili9341::draw_absolute_pixel_internal(int x, int y, int color) {
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// should return the total size: return this->get_width_internal() * this->get_height_internal() * 2 // 16bit color
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// should return the total size: return this->get_width_internal() * this->get_height_internal() * 2 // 16bit color
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// values per bit is huge
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// values per bit is huge
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uint32_t ili9341::get_buffer_length_() { return 0; }
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uint32_t ili9341::get_buffer_length_() { return 1; }
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void ili9341::start_command_() {
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void ili9341::start_command_() {
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this->dc_pin_->digital_write(false);
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this->dc_pin_->digital_write(false);
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