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mirror of https://github.com/esphome/esphome.git synced 2025-10-05 19:33:47 +01:00

New script modes POC (#1168)

Co-authored-by: Guillermo Ruffino <glm.net@gmail.com>
This commit is contained in:
Otto Winter
2020-07-25 14:20:51 +02:00
committed by GitHub
parent 275c12150e
commit 32efa5d83e
12 changed files with 226 additions and 27 deletions

View File

@@ -2,7 +2,7 @@ import esphome.codegen as cg
import esphome.config_validation as cv
from esphome import automation
from esphome.automation import maybe_simple_id
from esphome.const import CONF_ID
from esphome.const import CONF_ID, CONF_MODE
script_ns = cg.esphome_ns.namespace('script')
Script = script_ns.class_('Script', automation.Trigger.template())
@@ -10,10 +10,47 @@ ScriptExecuteAction = script_ns.class_('ScriptExecuteAction', automation.Action)
ScriptStopAction = script_ns.class_('ScriptStopAction', automation.Action)
ScriptWaitAction = script_ns.class_('ScriptWaitAction', automation.Action, cg.Component)
IsRunningCondition = script_ns.class_('IsRunningCondition', automation.Condition)
SingleScript = script_ns.class_('SingleScript', Script)
RestartScript = script_ns.class_('RestartScript', Script)
QueueingScript = script_ns.class_('QueueingScript', Script, cg.Component)
ParallelScript = script_ns.class_('ParallelScript', Script)
CONF_SINGLE = 'single'
CONF_RESTART = 'restart'
CONF_QUEUE = 'queue'
CONF_PARALLEL = 'parallel'
CONF_MAX_RUNS = 'max_runs'
SCRIPT_MODES = {
CONF_SINGLE: SingleScript,
CONF_RESTART: RestartScript,
CONF_QUEUE: QueueingScript,
CONF_PARALLEL: ParallelScript,
}
def check_max_runs(value):
if CONF_MAX_RUNS not in value:
return value
if value[CONF_MODE] not in [CONF_QUEUE, CONF_PARALLEL]:
raise cv.Invalid("The option 'max_runs' is only valid in 'queue' and 'parallel' mode.",
path=[CONF_MAX_RUNS])
return value
def assign_declare_id(value):
value = value.copy()
value[CONF_ID] = cv.declare_id(SCRIPT_MODES[value[CONF_MODE]])(value[CONF_ID])
return value
CONFIG_SCHEMA = automation.validate_automation({
cv.Required(CONF_ID): cv.declare_id(Script),
})
# Don't declare id as cv.declare_id yet, because the ID type
# dpeends on the mode. Will be checked later with assign_declare_id
cv.Required(CONF_ID): cv.string_strict,
cv.Optional(CONF_MODE, default=CONF_SINGLE): cv.one_of(*SCRIPT_MODES, lower=True),
cv.Optional(CONF_MAX_RUNS): cv.positive_int,
}, extra_validators=cv.All(check_max_runs, assign_declare_id))
def to_code(config):
@@ -21,6 +58,15 @@ def to_code(config):
triggers = []
for conf in config:
trigger = cg.new_Pvariable(conf[CONF_ID])
# Add a human-readable name to the script
cg.add(trigger.set_name(conf[CONF_ID].id))
if CONF_MAX_RUNS in conf:
cg.add(trigger.set_max_runs(conf[CONF_MAX_RUNS]))
if conf[CONF_MODE] == CONF_QUEUE:
yield cg.register_component(trigger, conf)
triggers.append((trigger, conf))
for trigger, conf in triggers:

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@@ -0,0 +1,67 @@
#include "script.h"
#include "esphome/core/log.h"
namespace esphome {
namespace script {
static const char *TAG = "script";
void SingleScript::execute() {
if (this->is_action_running()) {
ESP_LOGW(TAG, "Script '%s' is already running! (mode: single)", this->name_.c_str());
return;
}
this->trigger();
}
void RestartScript::execute() {
if (this->is_action_running()) {
ESP_LOGD(TAG, "Script '%s' restarting (mode: restart)", this->name_.c_str());
this->stop_action();
}
this->trigger();
}
void QueueingScript::execute() {
if (this->is_action_running()) {
// num_runs_ is the number of *queued* instances, so total number of instances is
// num_runs_ + 1
if (this->max_runs_ != 0 && this->num_runs_ + 1 >= this->max_runs_) {
ESP_LOGW(TAG, "Script '%s' maximum number of queued runs exceeded!", this->name_.c_str());
return;
}
ESP_LOGD(TAG, "Script '%s' queueing new instance (mode: queue)", this->name_.c_str());
this->num_runs_++;
return;
}
this->trigger();
// Check if the trigger was immediate and we can continue right away.
this->loop();
}
void QueueingScript::stop() {
this->num_runs_ = 0;
Script::stop();
}
void QueueingScript::loop() {
if (this->num_runs_ != 0 && !this->is_action_running()) {
this->num_runs_--;
this->trigger();
}
}
void ParallelScript::execute() {
if (this->max_runs_ != 0 && this->automation_parent_->num_running() >= this->max_runs_) {
ESP_LOGW(TAG, "Script '%s' maximum number of parallel runs exceeded!", this->name_.c_str());
return;
}
this->trigger();
}
} // namespace script
} // namespace esphome

View File

@@ -1,29 +1,86 @@
#pragma once
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
namespace esphome {
namespace script {
/// The abstract base class for all script types.
class Script : public Trigger<> {
public:
void execute() {
bool prev = this->in_stack_;
this->in_stack_ = true;
this->trigger();
this->in_stack_ = prev;
}
bool script_is_running() { return this->in_stack_ || this->is_running(); }
/** Execute a new instance of this script.
*
* The behavior of this function when a script is already running is defined by the subtypes
*/
virtual void execute() = 0;
/// Check if any instance of this script is currently running.
virtual bool is_running() { return this->is_action_running(); }
/// Stop all instances of this script.
virtual void stop() { this->stop_action(); }
// Internal function to give scripts readable names.
void set_name(const std::string &name) { name_ = name; }
protected:
bool in_stack_{false};
std::string name_;
};
/** A script type for which only a single instance at a time is allowed.
*
* If a new instance is executed while the previous one hasn't finished yet,
* a warning is printed and the new instance is discarded.
*/
class SingleScript : public Script {
public:
void execute() override;
};
/** A script type that restarts scripts from the beginning when a new instance is started.
*
* If a new instance is started but another one is already running, the existing
* script is stopped and the new instance starts from the beginning.
*/
class RestartScript : public Script {
public:
void execute() override;
};
/** A script type that queues new instances that are created.
*
* Only one instance of the script can be active at a time.
*/
class QueueingScript : public Script, public Component {
public:
void execute() override;
void stop() override;
void loop() override;
void set_max_runs(int max_runs) { max_runs_ = max_runs; }
protected:
int num_runs_ = 0;
int max_runs_ = 0;
};
/** A script type that executes new instances in parallel.
*
* If a new instance is started while previous ones haven't finished yet,
* the new one is exeucted in parallel to the other instances.
*/
class ParallelScript : public Script {
public:
void execute() override;
void set_max_runs(int max_runs) { max_runs_ = max_runs; }
protected:
int max_runs_ = 0;
};
template<typename... Ts> class ScriptExecuteAction : public Action<Ts...> {
public:
ScriptExecuteAction(Script *script) : script_(script) {}
void play(Ts... x) override { this->script_->trigger(); }
void play(Ts... x) override { this->script_->execute(); }
protected:
Script *script_;
@@ -43,7 +100,7 @@ template<typename... Ts> class IsRunningCondition : public Condition<Ts...> {
public:
explicit IsRunningCondition(Script *parent) : parent_(parent) {}
bool check(Ts... x) override { return this->parent_->script_is_running(); }
bool check(Ts... x) override { return this->parent_->is_running(); }
protected:
Script *parent_;