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[lvgl] Migrate lv_font creation into Font class and optimise (#11915)
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@@ -6,42 +6,147 @@
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namespace esphome {
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namespace font {
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static const char *const TAG = "font";
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// Compare the char at the string position with this char.
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// Return true if this char is less than or equal the other.
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bool Glyph::compare_to(const uint8_t *str) const {
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// 1 -> this->char_
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// 2 -> str
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for (uint32_t i = 0;; i++) {
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if (this->a_char[i] == '\0')
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return true;
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if (str[i] == '\0')
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return false;
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if (this->a_char[i] > str[i])
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return false;
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if (this->a_char[i] < str[i])
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return true;
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#ifdef USE_LVGL_FONT
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const uint8_t *Font::get_glyph_bitmap(const lv_font_t *font, uint32_t unicode_letter) {
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auto *fe = (Font *) font->dsc;
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const auto *gd = fe->get_glyph_data_(unicode_letter);
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if (gd == nullptr) {
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return nullptr;
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}
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// this should not happen
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return false;
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return gd->data;
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}
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int Glyph::match_length(const uint8_t *str) const {
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for (uint32_t i = 0;; i++) {
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if (this->a_char[i] == '\0')
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return i;
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if (str[i] != this->a_char[i])
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bool Font::get_glyph_dsc_cb(const lv_font_t *font, lv_font_glyph_dsc_t *dsc, uint32_t unicode_letter, uint32_t next) {
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auto *fe = (Font *) font->dsc;
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const auto *gd = fe->get_glyph_data_(unicode_letter);
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if (gd == nullptr) {
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return false;
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}
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dsc->adv_w = gd->advance;
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dsc->ofs_x = gd->offset_x;
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dsc->ofs_y = fe->height_ - gd->height - gd->offset_y - fe->lv_font_.base_line;
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dsc->box_w = gd->width;
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dsc->box_h = gd->height;
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dsc->is_placeholder = 0;
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dsc->bpp = fe->get_bpp();
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return true;
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}
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const Glyph *Font::get_glyph_data_(uint32_t unicode_letter) {
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if (unicode_letter == this->last_letter_ && this->last_letter_ != 0)
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return this->last_data_;
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auto *glyph = this->find_glyph(unicode_letter);
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if (glyph == nullptr) {
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return nullptr;
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}
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this->last_data_ = glyph;
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this->last_letter_ = unicode_letter;
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return glyph;
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}
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#endif
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/**
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* Attempt to extract a 32 bit Unicode codepoint from a UTF-8 string.
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* If successful, return the codepoint and set the length to the number of bytes read.
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* If the end of the string has been reached and a valid codepoint has not been found, return 0 and set the length to
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* 0.
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*
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* @param utf8_str The input string
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* @param length Pointer to length storage
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* @return The extracted code point
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*/
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static uint32_t extract_unicode_codepoint(const char *utf8_str, size_t *length) {
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// Safely cast to uint8_t* for correct bitwise operations on bytes
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const uint8_t *current = reinterpret_cast<const uint8_t *>(utf8_str);
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uint32_t code_point = 0;
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uint8_t c1 = *current++;
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// check for end of string
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if (c1 == 0) {
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*length = 0;
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return 0;
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}
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// --- 1-Byte Sequence: 0xxxxxxx (ASCII) ---
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if (c1 < 0x80) {
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// Valid ASCII byte.
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code_point = c1;
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// Optimization: No need to check for continuation bytes.
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}
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// --- 2-Byte Sequence: 110xxxxx 10xxxxxx ---
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else if ((c1 & 0xE0) == 0xC0) {
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uint8_t c2 = *current++;
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// Error Check 1: Check if c2 is a valid continuation byte (10xxxxxx)
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if ((c2 & 0xC0) != 0x80) {
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*length = 0;
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return 0;
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}
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code_point = (c1 & 0x1F) << 6;
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code_point |= (c2 & 0x3F);
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// Error Check 2: Overlong check (2-byte must be > 0x7F)
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if (code_point <= 0x7F) {
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*length = 0;
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return 0;
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}
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}
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// this should not happen
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return 0;
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}
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void Glyph::scan_area(int *x1, int *y1, int *width, int *height) const {
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*x1 = this->offset_x;
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*y1 = this->offset_y;
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*width = this->width;
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*height = this->height;
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// --- 3-Byte Sequence: 1110xxxx 10xxxxxx 10xxxxxx ---
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else if ((c1 & 0xF0) == 0xE0) {
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uint8_t c2 = *current++;
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uint8_t c3 = *current++;
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// Error Check 1: Check continuation bytes
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if (((c2 & 0xC0) != 0x80) || ((c3 & 0xC0) != 0x80)) {
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*length = 0;
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return 0;
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}
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code_point = (c1 & 0x0F) << 12;
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code_point |= (c2 & 0x3F) << 6;
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code_point |= (c3 & 0x3F);
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// Error Check 2: Overlong check (3-byte must be > 0x7FF)
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// Also check for surrogates (0xD800-0xDFFF)
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if (code_point <= 0x7FF || (code_point >= 0xD800 && code_point <= 0xDFFF)) {
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*length = 0;
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return 0;
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}
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}
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// --- 4-Byte Sequence: 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx ---
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else if ((c1 & 0xF8) == 0xF0) {
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uint8_t c2 = *current++;
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uint8_t c3 = *current++;
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uint8_t c4 = *current++;
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// Error Check 1: Check continuation bytes
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if (((c2 & 0xC0) != 0x80) || ((c3 & 0xC0) != 0x80) || ((c4 & 0xC0) != 0x80)) {
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*length = 0;
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return 0;
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}
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code_point = (c1 & 0x07) << 18;
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code_point |= (c2 & 0x3F) << 12;
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code_point |= (c3 & 0x3F) << 6;
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code_point |= (c4 & 0x3F);
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// Error Check 2: Overlong check (4-byte must be > 0xFFFF)
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// Also check for valid Unicode range (must be <= 0x10FFFF)
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if (code_point <= 0xFFFF || code_point > 0x10FFFF) {
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*length = 0;
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return 0;
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}
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}
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// --- Invalid leading byte (e.g., 10xxxxxx or 11111xxx) ---
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else {
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*length = 0;
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return 0;
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}
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*length = current - reinterpret_cast<const uint8_t *>(utf8_str);
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return code_point;
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}
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Font::Font(const Glyph *data, int data_nr, int baseline, int height, int descender, int xheight, int capheight,
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@@ -53,82 +158,93 @@ Font::Font(const Glyph *data, int data_nr, int baseline, int height, int descend
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linegap_(height - baseline - descender),
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xheight_(xheight),
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capheight_(capheight),
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bpp_(bpp) {}
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int Font::match_next_glyph(const uint8_t *str, int *match_length) const {
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bpp_(bpp) {
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#ifdef USE_LVGL_FONT
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this->lv_font_.dsc = this;
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this->lv_font_.line_height = this->get_height();
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this->lv_font_.base_line = this->lv_font_.line_height - this->get_baseline();
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this->lv_font_.get_glyph_dsc = get_glyph_dsc_cb;
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this->lv_font_.get_glyph_bitmap = get_glyph_bitmap;
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this->lv_font_.subpx = LV_FONT_SUBPX_NONE;
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this->lv_font_.underline_position = -1;
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this->lv_font_.underline_thickness = 1;
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#endif
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}
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const Glyph *Font::find_glyph(uint32_t codepoint) const {
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int lo = 0;
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int hi = this->glyphs_.size() - 1;
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while (lo != hi) {
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int mid = (lo + hi + 1) / 2;
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if (this->glyphs_[mid].compare_to(str)) {
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if (this->glyphs_[mid].is_less_or_equal(codepoint)) {
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lo = mid;
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} else {
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hi = mid - 1;
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}
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}
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*match_length = this->glyphs_[lo].match_length(str);
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if (*match_length <= 0)
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return -1;
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return lo;
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auto *result = &this->glyphs_[lo];
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if (result->code_point == codepoint)
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return result;
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return nullptr;
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}
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#ifdef USE_DISPLAY
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void Font::measure(const char *str, int *width, int *x_offset, int *baseline, int *height) {
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*baseline = this->baseline_;
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*height = this->height_;
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int i = 0;
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int min_x = 0;
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bool has_char = false;
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int x = 0;
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while (str[i] != '\0') {
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int match_length;
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int glyph_n = this->match_next_glyph((const uint8_t *) str + i, &match_length);
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if (glyph_n < 0) {
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for (;;) {
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size_t length;
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auto code_point = extract_unicode_codepoint(str, &length);
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if (length == 0)
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break;
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str += length;
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auto *glyph = this->find_glyph(code_point);
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if (glyph == nullptr) {
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// Unknown char, skip
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if (!this->get_glyphs().empty())
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x += this->get_glyphs()[0].advance;
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i++;
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if (!this->glyphs_.empty())
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x += this->glyphs_[0].advance;
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continue;
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}
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const Glyph &glyph = this->glyphs_[glyph_n];
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if (!has_char) {
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min_x = glyph.offset_x;
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min_x = glyph->offset_x;
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} else {
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min_x = std::min(min_x, x + glyph.offset_x);
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min_x = std::min(min_x, x + glyph->offset_x);
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}
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x += glyph.advance;
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x += glyph->advance;
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i += match_length;
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has_char = true;
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}
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*x_offset = min_x;
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*width = x - min_x;
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}
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void Font::print(int x_start, int y_start, display::Display *display, Color color, const char *text, Color background) {
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int i = 0;
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int x_at = x_start;
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int scan_x1, scan_y1, scan_width, scan_height;
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while (text[i] != '\0') {
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int match_length;
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int glyph_n = this->match_next_glyph((const uint8_t *) text + i, &match_length);
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if (glyph_n < 0) {
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for (;;) {
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size_t length;
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auto code_point = extract_unicode_codepoint(text, &length);
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if (length == 0)
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break;
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text += length;
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auto *glyph = this->find_glyph(code_point);
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if (glyph == nullptr) {
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// Unknown char, skip
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ESP_LOGW(TAG, "Encountered character without representation in font: '%c'", text[i]);
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if (!this->get_glyphs().empty()) {
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uint8_t glyph_width = this->get_glyphs()[0].advance;
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display->filled_rectangle(x_at, y_start, glyph_width, this->height_, color);
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ESP_LOGW(TAG, "Codepoint 0x%08" PRIx32 " not found in font", code_point);
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if (!this->glyphs_.empty()) {
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uint8_t glyph_width = this->glyphs_[0].advance;
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display->rectangle(x_at, y_start, glyph_width, this->height_, color);
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x_at += glyph_width;
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}
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i++;
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continue;
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}
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const Glyph &glyph = this->get_glyphs()[glyph_n];
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glyph.scan_area(&scan_x1, &scan_y1, &scan_width, &scan_height);
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const uint8_t *data = glyph.data;
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const int max_x = x_at + scan_x1 + scan_width;
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const int max_y = y_start + scan_y1 + scan_height;
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const uint8_t *data = glyph->data;
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const int max_x = x_at + glyph->offset_x + glyph->width;
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const int max_y = y_start + glyph->offset_y + glyph->height;
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uint8_t bitmask = 0;
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uint8_t pixel_data = 0;
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@@ -141,10 +257,10 @@ void Font::print(int x_start, int y_start, display::Display *display, Color colo
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auto b_g = (float) background.g;
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auto b_b = (float) background.b;
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auto b_w = (float) background.w;
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for (int glyph_y = y_start + scan_y1; glyph_y != max_y; glyph_y++) {
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for (int glyph_x = x_at + scan_x1; glyph_x != max_x; glyph_x++) {
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for (int glyph_y = y_start + glyph->offset_y; glyph_y != max_y; glyph_y++) {
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for (int glyph_x = x_at + glyph->offset_x; glyph_x != max_x; glyph_x++) {
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uint8_t pixel = 0;
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for (int bit_num = 0; bit_num != this->bpp_; bit_num++) {
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for (uint8_t bit_num = 0; bit_num != this->bpp_; bit_num++) {
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if (bitmask == 0) {
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pixel_data = progmem_read_byte(data++);
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bitmask = 0x80;
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@@ -164,12 +280,9 @@ void Font::print(int x_start, int y_start, display::Display *display, Color colo
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}
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}
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}
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x_at += glyph.advance;
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i += match_length;
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x_at += glyph->advance;
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}
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}
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#endif
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} // namespace font
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} // namespace esphome
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