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Reduce LightCall memory usage by 50 bytes per call (#9333)
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@@ -31,9 +31,7 @@ enum LightRestoreMode : uint8_t {
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struct LightStateRTCState {
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LightStateRTCState(ColorMode color_mode, bool state, float brightness, float color_brightness, float red, float green,
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float blue, float white, float color_temp, float cold_white, float warm_white)
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: color_mode(color_mode),
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state(state),
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brightness(brightness),
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: brightness(brightness),
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color_brightness(color_brightness),
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red(red),
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green(green),
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@@ -41,10 +39,12 @@ struct LightStateRTCState {
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white(white),
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color_temp(color_temp),
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cold_white(cold_white),
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warm_white(warm_white) {}
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warm_white(warm_white),
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effect(0),
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color_mode(color_mode),
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state(state) {}
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LightStateRTCState() = default;
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ColorMode color_mode{ColorMode::UNKNOWN};
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bool state{false};
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// Group 4-byte aligned members first
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float brightness{1.0f};
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float color_brightness{1.0f};
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float red{1.0f};
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@@ -55,6 +55,9 @@ struct LightStateRTCState {
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float cold_white{1.0f};
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float warm_white{1.0f};
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uint32_t effect{0};
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// Group smaller members at the end
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ColorMode color_mode{ColorMode::UNKNOWN};
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bool state{false};
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};
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/** This class represents the communication layer between the front-end MQTT layer and the
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@@ -216,6 +219,8 @@ class LightState : public EntityBase, public Component {
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std::unique_ptr<LightTransformer> transformer_{nullptr};
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/// List of effects for this light.
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std::vector<LightEffect *> effects_;
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/// Object used to store the persisted values of the light.
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ESPPreferenceObject rtc_;
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/// Value for storing the index of the currently active effect. 0 if no effect is active
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uint32_t active_effect_index_{};
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/// Default transition length for all transitions in ms.
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@@ -224,15 +229,11 @@ class LightState : public EntityBase, public Component {
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uint32_t flash_transition_length_{};
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/// Gamma correction factor for the light.
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float gamma_correct_{};
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/// Whether the light value should be written in the next cycle.
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bool next_write_{true};
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// for effects, true if a transformer (transition) is active.
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bool is_transformer_active_ = false;
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/// Object used to store the persisted values of the light.
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ESPPreferenceObject rtc_;
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/** Callback to call when new values for the frontend are available.
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*
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* "Remote values" are light color values that are reported to the frontend and have a lower
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