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Refactor fan platform to resemble climate/cover platforms (#2848)
Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl> Co-authored-by: rob-deutsch <robzyb+altgithub@gmail.com> Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
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@@ -9,7 +9,7 @@ from esphome.const import (
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)
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from .. import binary_ns
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BinaryFan = binary_ns.class_("BinaryFan", cg.Component)
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BinaryFan = binary_ns.class_("BinaryFan", fan.Fan, cg.Component)
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CONFIG_SCHEMA = fan.FAN_SCHEMA.extend(
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{
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@@ -24,9 +24,8 @@ CONFIG_SCHEMA = fan.FAN_SCHEMA.extend(
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async def to_code(config):
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var = cg.new_Pvariable(config[CONF_OUTPUT_ID])
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await cg.register_component(var, config)
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await fan.register_fan(var, config)
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fan_ = await fan.create_fan_state(config)
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cg.add(var.set_fan(fan_))
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output_ = await cg.get_variable(config[CONF_OUTPUT])
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cg.add(var.set_output(output_))
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@@ -6,59 +6,35 @@ namespace binary {
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static const char *const TAG = "binary.fan";
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void binary::BinaryFan::dump_config() {
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ESP_LOGCONFIG(TAG, "Fan '%s':", this->fan_->get_name().c_str());
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if (this->fan_->get_traits().supports_oscillation()) {
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ESP_LOGCONFIG(TAG, " Oscillation: YES");
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}
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if (this->fan_->get_traits().supports_direction()) {
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ESP_LOGCONFIG(TAG, " Direction: YES");
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}
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}
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void BinaryFan::setup() {
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auto traits = fan::FanTraits(this->oscillating_ != nullptr, false, this->direction_ != nullptr, 0);
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this->fan_->set_traits(traits);
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this->fan_->add_on_state_callback([this]() { this->next_update_ = true; });
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}
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void BinaryFan::loop() {
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if (!this->next_update_) {
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return;
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}
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this->next_update_ = false;
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{
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bool enable = this->fan_->state;
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if (enable)
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this->output_->turn_on();
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else
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this->output_->turn_off();
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ESP_LOGD(TAG, "Setting binary state: %s", ONOFF(enable));
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}
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if (this->oscillating_ != nullptr) {
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bool enable = this->fan_->oscillating;
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if (enable) {
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this->oscillating_->turn_on();
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} else {
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this->oscillating_->turn_off();
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}
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ESP_LOGD(TAG, "Setting oscillation: %s", ONOFF(enable));
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}
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if (this->direction_ != nullptr) {
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bool enable = this->fan_->direction == fan::FAN_DIRECTION_REVERSE;
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if (enable) {
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this->direction_->turn_on();
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} else {
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this->direction_->turn_off();
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}
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ESP_LOGD(TAG, "Setting reverse direction: %s", ONOFF(enable));
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auto restore = this->restore_state_();
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if (restore.has_value()) {
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restore->apply(*this);
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this->write_state_();
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}
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}
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void BinaryFan::dump_config() { LOG_FAN("", "Binary Fan", this); }
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fan::FanTraits BinaryFan::get_traits() {
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return fan::FanTraits(this->oscillating_ != nullptr, false, this->direction_ != nullptr, 0);
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}
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void BinaryFan::control(const fan::FanCall &call) {
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if (call.get_state().has_value())
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this->state = *call.get_state();
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if (call.get_oscillating().has_value())
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this->oscillating = *call.get_oscillating();
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if (call.get_direction().has_value())
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this->direction = *call.get_direction();
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// We need a higher priority than the FanState component to make sure that the traits are set
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// when that component sets itself up.
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float BinaryFan::get_setup_priority() const { return fan_->get_setup_priority() + 1.0f; }
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this->write_state_();
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this->publish_state();
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}
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void BinaryFan::write_state_() {
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this->output_->set_state(this->state);
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if (this->oscillating_ != nullptr)
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this->oscillating_->set_state(this->oscillating);
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if (this->direction_ != nullptr)
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this->direction_->set_state(this->direction == fan::FanDirection::REVERSE);
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}
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} // namespace binary
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} // namespace esphome
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@@ -2,28 +2,29 @@
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#include "esphome/core/component.h"
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#include "esphome/components/output/binary_output.h"
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#include "esphome/components/fan/fan_state.h"
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#include "esphome/components/fan/fan.h"
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namespace esphome {
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namespace binary {
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class BinaryFan : public Component {
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class BinaryFan : public Component, public fan::Fan {
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public:
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void set_fan(fan::FanState *fan) { fan_ = fan; }
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void set_output(output::BinaryOutput *output) { output_ = output; }
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void setup() override;
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void loop() override;
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void dump_config() override;
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float get_setup_priority() const override;
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void set_output(output::BinaryOutput *output) { this->output_ = output; }
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void set_oscillating(output::BinaryOutput *oscillating) { this->oscillating_ = oscillating; }
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void set_direction(output::BinaryOutput *direction) { this->direction_ = direction; }
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fan::FanTraits get_traits() override;
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protected:
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fan::FanState *fan_;
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void control(const fan::FanCall &call) override;
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void write_state_();
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output::BinaryOutput *output_;
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output::BinaryOutput *oscillating_{nullptr};
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output::BinaryOutput *direction_{nullptr};
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bool next_update_{true};
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};
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} // namespace binary
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