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	Don't compile state_to_string() unless debugging. (#7473)
				
					
				
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		@@ -371,6 +371,7 @@ void Rtttl::finish_() {
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  ESP_LOGD(TAG, "Playback finished");
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					  ESP_LOGD(TAG, "Playback finished");
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}
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					}
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					#if ESPHOME_LOG_LEVEL >= ESPHOME_LOG_LEVEL_DEBUG
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static const LogString *state_to_string(State state) {
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					static const LogString *state_to_string(State state) {
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  switch (state) {
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					  switch (state) {
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    case STATE_STOPPED:
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					    case STATE_STOPPED:
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@@ -387,6 +388,7 @@ static const LogString *state_to_string(State state) {
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      return LOG_STR("UNKNOWN");
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					      return LOG_STR("UNKNOWN");
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  }
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					  }
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};
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					};
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					#endif
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void Rtttl::set_state_(State state) {
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					void Rtttl::set_state_(State state) {
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  State old_state = this->state_;
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					  State old_state = this->state_;
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