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Convert API to use sockets (#2253)
* Socket component * Lint * Lint * Fix esp8266 missing INADDR_ANY * API convert to sockets and frame helper * Fix compile error Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
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@@ -5,16 +5,18 @@
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#include "api_pb2.h"
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#include "api_pb2_service.h"
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#include "api_server.h"
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#include "api_frame_helper.h"
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namespace esphome {
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namespace api {
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class APIConnection : public APIServerConnection {
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public:
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APIConnection(AsyncClient *client, APIServer *parent);
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virtual ~APIConnection();
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APIConnection(std::unique_ptr<socket::Socket> socket, APIServer *parent);
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virtual ~APIConnection() = default;
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void disconnect_client();
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void start();
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void force_disconnect_client();
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void loop();
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bool send_list_info_done() {
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@@ -87,8 +89,8 @@ class APIConnection : public APIServerConnection {
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#endif
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void on_disconnect_response(const DisconnectResponse &value) override {
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// we initiated disconnect_client
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this->next_close_ = true;
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this->helper_->close();
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this->remove_ = true;
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}
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void on_ping_response(const PingResponse &value) override {
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// we initiated ping
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@@ -102,6 +104,8 @@ class APIConnection : public APIServerConnection {
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ConnectResponse connect(const ConnectRequest &msg) override;
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DisconnectResponse disconnect(const DisconnectRequest &msg) override {
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// remote initiated disconnect_client
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// don't close yet, we still need to send the disconnect response
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// close will happen on next loop
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this->next_close_ = true;
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DisconnectResponse resp;
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return resp;
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@@ -135,19 +139,16 @@ class APIConnection : public APIServerConnection {
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void on_unauthenticated_access() override;
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void on_no_setup_connection() override;
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ProtoWriteBuffer create_buffer() override {
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this->send_buffer_.clear();
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return {&this->send_buffer_};
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// FIXME: ensure no recursive writes can happen
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this->proto_write_buffer_.clear();
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return {&this->proto_write_buffer_};
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}
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bool send_buffer(ProtoWriteBuffer buffer, uint32_t message_type) override;
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protected:
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friend APIServer;
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void on_error_(int8_t error);
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void on_disconnect_();
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void on_timeout_(uint32_t time);
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void on_data_(uint8_t *buf, size_t len);
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void parse_recv_buffer_();
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bool send_(const void *buf, size_t len, bool force);
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enum class ConnectionState {
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WAITING_FOR_HELLO,
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@@ -157,8 +158,10 @@ class APIConnection : public APIServerConnection {
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bool remove_{false};
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std::vector<uint8_t> send_buffer_;
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std::vector<uint8_t> recv_buffer_;
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// Buffer used to encode proto messages
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// Re-use to prevent allocations
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std::vector<uint8_t> proto_write_buffer_;
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std::unique_ptr<APIFrameHelper> helper_;
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std::string client_info_;
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#ifdef USE_ESP32_CAMERA
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@@ -170,9 +173,7 @@ class APIConnection : public APIServerConnection {
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uint32_t last_traffic_;
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bool sent_ping_{false};
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bool service_call_subscription_{false};
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bool current_nodelay_{false};
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bool next_close_{false};
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AsyncClient *client_;
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bool next_close_ = false;
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APIServer *parent_;
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InitialStateIterator initial_state_iterator_;
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ListEntitiesIterator list_entities_iterator_;
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