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[binary_sensor] Add action to invalidate state and pass to HA (#8961)
Co-authored-by: J. Nick Koston <nick@koston.org>
This commit is contained in:
@@ -7,42 +7,25 @@ namespace binary_sensor {
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static const char *const TAG = "binary_sensor";
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void BinarySensor::add_on_state_callback(std::function<void(bool)> &&callback) {
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this->state_callback_.add(std::move(callback));
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}
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void BinarySensor::publish_state(bool state) {
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if (!this->publish_dedup_.next(state))
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return;
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void BinarySensor::publish_state(bool new_state) {
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if (this->filter_list_ == nullptr) {
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this->send_state_internal(state, false);
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this->send_state_internal(new_state);
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} else {
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this->filter_list_->input(state, false);
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this->filter_list_->input(new_state);
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}
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}
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void BinarySensor::publish_initial_state(bool state) {
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if (!this->publish_dedup_.next(state))
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return;
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if (this->filter_list_ == nullptr) {
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this->send_state_internal(state, true);
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} else {
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this->filter_list_->input(state, true);
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void BinarySensor::publish_initial_state(bool new_state) {
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this->invalidate_state();
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this->publish_state(new_state);
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}
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void BinarySensor::send_state_internal(bool new_state) {
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// copy the new state to the visible property for backwards compatibility, before any callbacks
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this->state = new_state;
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// Note that set_state_ de-dups and will only trigger callbacks if the state has actually changed
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if (this->set_state_(new_state)) {
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ESP_LOGD(TAG, "'%s': New state is %s", this->get_name().c_str(), ONOFF(new_state));
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}
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}
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void BinarySensor::send_state_internal(bool state, bool is_initial) {
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if (is_initial) {
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ESP_LOGD(TAG, "'%s': Sending initial state %s", this->get_name().c_str(), ONOFF(state));
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} else {
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ESP_LOGD(TAG, "'%s': Sending state %s", this->get_name().c_str(), ONOFF(state));
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}
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this->has_state_ = true;
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this->state = state;
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if (!is_initial || this->publish_initial_state_) {
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this->state_callback_.call(state);
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}
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}
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BinarySensor::BinarySensor() : state(false) {}
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void BinarySensor::add_filter(Filter *filter) {
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filter->parent_ = this;
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@@ -60,7 +43,6 @@ void BinarySensor::add_filters(const std::vector<Filter *> &filters) {
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this->add_filter(filter);
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}
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}
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bool BinarySensor::has_state() const { return this->has_state_; }
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bool BinarySensor::is_status_binary_sensor() const { return false; }
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} // namespace binary_sensor
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