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lint
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@@ -104,8 +104,7 @@ class DFPlayer : public uart::UARTDevice, public Component {
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#define DFPLAYER_SIMPLE_ACTION(ACTION_CLASS, ACTION_METHOD) \
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template<typename... Ts> class ACTION_CLASS : public Action<Ts...>, public Parented<DFPlayer> { \
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protected: \
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void play_(Ts... x) override { this->parent_->ACTION_METHOD(); } \
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void play(Ts... x) override { this->parent_->ACTION_METHOD(); } \
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};
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DFPLAYER_SIMPLE_ACTION(NextAction, next)
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@@ -116,8 +115,7 @@ template<typename... Ts> class PlayFileAction : public Action<Ts...>, public Par
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TEMPLATABLE_VALUE(uint16_t, file)
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TEMPLATABLE_VALUE(boolean, loop)
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protected:
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void play_(Ts... x) override {
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void play(Ts... x) override {
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auto file = this->file_.value(x...);
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auto loop = this->loop_.value(x...);
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if (loop) {
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@@ -134,8 +132,7 @@ template<typename... Ts> class PlayFolderAction : public Action<Ts...>, public P
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TEMPLATABLE_VALUE(uint16_t, file)
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TEMPLATABLE_VALUE(boolean, loop)
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protected:
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void play_(Ts... x) override {
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void play(Ts... x) override {
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auto folder = this->folder_.value(x...);
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auto file = this->file_.value(x...);
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auto loop = this->loop_.value(x...);
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@@ -151,8 +148,7 @@ template<typename... Ts> class SetDeviceAction : public Action<Ts...>, public Pa
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public:
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TEMPLATABLE_VALUE(Device, device)
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protected:
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void play_(Ts... x) override {
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void play(Ts... x) override {
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auto device = this->device_.value(x...);
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this->parent_->set_device(device);
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}
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@@ -162,8 +158,7 @@ template<typename... Ts> class SetVolumeAction : public Action<Ts...>, public Pa
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public:
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TEMPLATABLE_VALUE(uint8_t, volume)
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protected:
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void play_(Ts... x) override {
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void play(Ts... x) override {
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auto volume = this->volume_.value(x...);
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this->parent_->set_volume(volume);
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}
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@@ -173,8 +168,7 @@ template<typename... Ts> class SetEqAction : public Action<Ts...>, public Parent
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public:
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TEMPLATABLE_VALUE(EqPreset, eq)
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protected:
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void play_(Ts... x) override {
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void play(Ts... x) override {
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auto eq = this->eq_.value(x...);
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this->parent_->set_eq(eq);
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}
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