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[core] Reduce action framework argument copies by 83% (#11704)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
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@@ -123,9 +123,9 @@ template<typename... Ts> class BLEClientWriteAction : public Action<Ts...>, publ
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this->has_simple_value_ = true;
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}
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void play(Ts... x) override {}
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void play(const Ts &...x) override {}
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void play_complex(Ts... x) override {
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void play_complex(const Ts &...x) override {
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this->num_running_++;
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this->var_ = std::make_tuple(x...);
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auto value = this->has_simple_value_ ? this->value_.simple : this->value_.template_func(x...);
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@@ -229,7 +229,7 @@ template<typename... Ts> class BLEClientPasskeyReplyAction : public Action<Ts...
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public:
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BLEClientPasskeyReplyAction(BLEClient *ble_client) { parent_ = ble_client; }
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void play(Ts... x) override {
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void play(const Ts &...x) override {
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uint32_t passkey;
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if (has_simple_value_) {
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passkey = this->value_.simple;
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@@ -266,7 +266,7 @@ template<typename... Ts> class BLEClientNumericComparisonReplyAction : public Ac
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public:
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BLEClientNumericComparisonReplyAction(BLEClient *ble_client) { parent_ = ble_client; }
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void play(Ts... x) override {
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void play(const Ts &...x) override {
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esp_bd_addr_t remote_bda;
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memcpy(remote_bda, parent_->get_remote_bda(), sizeof(esp_bd_addr_t));
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if (has_simple_value_) {
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@@ -299,7 +299,7 @@ template<typename... Ts> class BLEClientRemoveBondAction : public Action<Ts...>
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public:
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BLEClientRemoveBondAction(BLEClient *ble_client) { parent_ = ble_client; }
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void play(Ts... x) override {
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void play(const Ts &...x) override {
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esp_bd_addr_t remote_bda;
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memcpy(remote_bda, parent_->get_remote_bda(), sizeof(esp_bd_addr_t));
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esp_ble_remove_bond_device(remote_bda);
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@@ -334,9 +334,9 @@ template<typename... Ts> class BLEClientConnectAction : public Action<Ts...>, pu
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}
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// not used since we override play_complex_
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void play(Ts... x) override {}
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void play(const Ts &...x) override {}
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void play_complex(Ts... x) override {
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void play_complex(const Ts &...x) override {
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// it makes no sense to have multiple instances of this running at the same time.
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// this would occur only if the same automation was re-triggered while still
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// running. So just cancel the second chain if this is detected.
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@@ -379,9 +379,9 @@ template<typename... Ts> class BLEClientDisconnectAction : public Action<Ts...>,
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}
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// not used since we override play_complex_
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void play(Ts... x) override {}
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void play(const Ts &...x) override {}
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void play_complex(Ts... x) override {
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void play_complex(const Ts &...x) override {
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this->num_running_++;
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if (this->node_state == espbt::ClientState::IDLE) {
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this->play_next_(x...);
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