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[core] Reduce action framework argument copies by 83% (#11704)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
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@@ -89,7 +89,7 @@ template<typename... Ts> class ArmAwayAction : public Action<Ts...> {
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TEMPLATABLE_VALUE(std::string, code)
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void play(Ts... x) override {
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void play(const Ts &...x) override {
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auto call = this->alarm_control_panel_->make_call();
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auto code = this->code_.optional_value(x...);
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if (code.has_value()) {
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@@ -109,7 +109,7 @@ template<typename... Ts> class ArmHomeAction : public Action<Ts...> {
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TEMPLATABLE_VALUE(std::string, code)
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void play(Ts... x) override {
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void play(const Ts &...x) override {
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auto call = this->alarm_control_panel_->make_call();
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auto code = this->code_.optional_value(x...);
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if (code.has_value()) {
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@@ -129,7 +129,7 @@ template<typename... Ts> class ArmNightAction : public Action<Ts...> {
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TEMPLATABLE_VALUE(std::string, code)
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void play(Ts... x) override {
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void play(const Ts &...x) override {
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auto call = this->alarm_control_panel_->make_call();
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auto code = this->code_.optional_value(x...);
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if (code.has_value()) {
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@@ -149,7 +149,7 @@ template<typename... Ts> class DisarmAction : public Action<Ts...> {
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TEMPLATABLE_VALUE(std::string, code)
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void play(Ts... x) override { this->alarm_control_panel_->disarm(this->code_.optional_value(x...)); }
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void play(const Ts &...x) override { this->alarm_control_panel_->disarm(this->code_.optional_value(x...)); }
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protected:
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AlarmControlPanel *alarm_control_panel_;
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@@ -159,7 +159,7 @@ template<typename... Ts> class PendingAction : public Action<Ts...> {
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public:
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explicit PendingAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
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void play(Ts... x) override { this->alarm_control_panel_->make_call().pending().perform(); }
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void play(const Ts &...x) override { this->alarm_control_panel_->make_call().pending().perform(); }
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protected:
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AlarmControlPanel *alarm_control_panel_;
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@@ -169,7 +169,7 @@ template<typename... Ts> class TriggeredAction : public Action<Ts...> {
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public:
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explicit TriggeredAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
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void play(Ts... x) override { this->alarm_control_panel_->make_call().triggered().perform(); }
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void play(const Ts &...x) override { this->alarm_control_panel_->make_call().triggered().perform(); }
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protected:
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AlarmControlPanel *alarm_control_panel_;
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@@ -178,7 +178,7 @@ template<typename... Ts> class TriggeredAction : public Action<Ts...> {
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template<typename... Ts> class AlarmControlPanelCondition : public Condition<Ts...> {
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public:
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AlarmControlPanelCondition(AlarmControlPanel *parent) : parent_(parent) {}
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bool check(Ts... x) override {
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bool check(const Ts &...x) override {
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return this->parent_->is_state_armed(this->parent_->get_state()) ||
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this->parent_->get_state() == ACP_STATE_PENDING || this->parent_->get_state() == ACP_STATE_TRIGGERED;
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}
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