|
|
@@ -2,12 +2,28 @@
|
|
|
|
#include "light_call.h"
|
|
|
|
#include "light_call.h"
|
|
|
|
#include "light_state.h"
|
|
|
|
#include "light_state.h"
|
|
|
|
#include "esphome/core/log.h"
|
|
|
|
#include "esphome/core/log.h"
|
|
|
|
|
|
|
|
#include "esphome/core/optional.h"
|
|
|
|
|
|
|
|
|
|
|
|
namespace esphome {
|
|
|
|
namespace esphome {
|
|
|
|
namespace light {
|
|
|
|
namespace light {
|
|
|
|
|
|
|
|
|
|
|
|
static const char *const TAG = "light";
|
|
|
|
static const char *const TAG = "light";
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Macro to reduce repetitive setter code
|
|
|
|
|
|
|
|
#define IMPLEMENT_LIGHT_CALL_SETTER(name, type, flag) \
|
|
|
|
|
|
|
|
LightCall &LightCall::set_##name(optional<type> name) { \
|
|
|
|
|
|
|
|
if (name.has_value()) { \
|
|
|
|
|
|
|
|
this->name##_ = name.value(); \
|
|
|
|
|
|
|
|
} \
|
|
|
|
|
|
|
|
this->set_flag_(flag, name.has_value()); \
|
|
|
|
|
|
|
|
return *this; \
|
|
|
|
|
|
|
|
} \
|
|
|
|
|
|
|
|
LightCall &LightCall::set_##name(type name) { \
|
|
|
|
|
|
|
|
this->name##_ = name; \
|
|
|
|
|
|
|
|
this->set_flag_(flag, true); \
|
|
|
|
|
|
|
|
return *this; \
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static const LogString *color_mode_to_human(ColorMode color_mode) {
|
|
|
|
static const LogString *color_mode_to_human(ColorMode color_mode) {
|
|
|
|
if (color_mode == ColorMode::UNKNOWN)
|
|
|
|
if (color_mode == ColorMode::UNKNOWN)
|
|
|
|
return LOG_STR("Unknown");
|
|
|
|
return LOG_STR("Unknown");
|
|
|
@@ -32,41 +48,43 @@ void LightCall::perform() {
|
|
|
|
const char *name = this->parent_->get_name().c_str();
|
|
|
|
const char *name = this->parent_->get_name().c_str();
|
|
|
|
LightColorValues v = this->validate_();
|
|
|
|
LightColorValues v = this->validate_();
|
|
|
|
|
|
|
|
|
|
|
|
if (this->publish_) {
|
|
|
|
if (this->get_publish_()) {
|
|
|
|
ESP_LOGD(TAG, "'%s' Setting:", name);
|
|
|
|
ESP_LOGD(TAG, "'%s' Setting:", name);
|
|
|
|
|
|
|
|
|
|
|
|
// Only print color mode when it's being changed
|
|
|
|
// Only print color mode when it's being changed
|
|
|
|
ColorMode current_color_mode = this->parent_->remote_values.get_color_mode();
|
|
|
|
ColorMode current_color_mode = this->parent_->remote_values.get_color_mode();
|
|
|
|
if (this->color_mode_.value_or(current_color_mode) != current_color_mode) {
|
|
|
|
ColorMode target_color_mode = this->has_color_mode() ? this->color_mode_ : current_color_mode;
|
|
|
|
|
|
|
|
if (target_color_mode != current_color_mode) {
|
|
|
|
ESP_LOGD(TAG, " Color mode: %s", LOG_STR_ARG(color_mode_to_human(v.get_color_mode())));
|
|
|
|
ESP_LOGD(TAG, " Color mode: %s", LOG_STR_ARG(color_mode_to_human(v.get_color_mode())));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Only print state when it's being changed
|
|
|
|
// Only print state when it's being changed
|
|
|
|
bool current_state = this->parent_->remote_values.is_on();
|
|
|
|
bool current_state = this->parent_->remote_values.is_on();
|
|
|
|
if (this->state_.value_or(current_state) != current_state) {
|
|
|
|
bool target_state = this->has_state() ? this->state_ : current_state;
|
|
|
|
|
|
|
|
if (target_state != current_state) {
|
|
|
|
ESP_LOGD(TAG, " State: %s", ONOFF(v.is_on()));
|
|
|
|
ESP_LOGD(TAG, " State: %s", ONOFF(v.is_on()));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (this->brightness_.has_value()) {
|
|
|
|
if (this->has_brightness()) {
|
|
|
|
ESP_LOGD(TAG, " Brightness: %.0f%%", v.get_brightness() * 100.0f);
|
|
|
|
ESP_LOGD(TAG, " Brightness: %.0f%%", v.get_brightness() * 100.0f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (this->color_brightness_.has_value()) {
|
|
|
|
if (this->has_color_brightness()) {
|
|
|
|
ESP_LOGD(TAG, " Color brightness: %.0f%%", v.get_color_brightness() * 100.0f);
|
|
|
|
ESP_LOGD(TAG, " Color brightness: %.0f%%", v.get_color_brightness() * 100.0f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (this->red_.has_value() || this->green_.has_value() || this->blue_.has_value()) {
|
|
|
|
if (this->has_red() || this->has_green() || this->has_blue()) {
|
|
|
|
ESP_LOGD(TAG, " Red: %.0f%%, Green: %.0f%%, Blue: %.0f%%", v.get_red() * 100.0f, v.get_green() * 100.0f,
|
|
|
|
ESP_LOGD(TAG, " Red: %.0f%%, Green: %.0f%%, Blue: %.0f%%", v.get_red() * 100.0f, v.get_green() * 100.0f,
|
|
|
|
v.get_blue() * 100.0f);
|
|
|
|
v.get_blue() * 100.0f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (this->white_.has_value()) {
|
|
|
|
if (this->has_white()) {
|
|
|
|
ESP_LOGD(TAG, " White: %.0f%%", v.get_white() * 100.0f);
|
|
|
|
ESP_LOGD(TAG, " White: %.0f%%", v.get_white() * 100.0f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (this->color_temperature_.has_value()) {
|
|
|
|
if (this->has_color_temperature()) {
|
|
|
|
ESP_LOGD(TAG, " Color temperature: %.1f mireds", v.get_color_temperature());
|
|
|
|
ESP_LOGD(TAG, " Color temperature: %.1f mireds", v.get_color_temperature());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (this->cold_white_.has_value() || this->warm_white_.has_value()) {
|
|
|
|
if (this->has_cold_white() || this->has_warm_white()) {
|
|
|
|
ESP_LOGD(TAG, " Cold white: %.0f%%, warm white: %.0f%%", v.get_cold_white() * 100.0f,
|
|
|
|
ESP_LOGD(TAG, " Cold white: %.0f%%, warm white: %.0f%%", v.get_cold_white() * 100.0f,
|
|
|
|
v.get_warm_white() * 100.0f);
|
|
|
|
v.get_warm_white() * 100.0f);
|
|
|
|
}
|
|
|
|
}
|
|
|
@@ -74,58 +92,57 @@ void LightCall::perform() {
|
|
|
|
|
|
|
|
|
|
|
|
if (this->has_flash_()) {
|
|
|
|
if (this->has_flash_()) {
|
|
|
|
// FLASH
|
|
|
|
// FLASH
|
|
|
|
if (this->publish_) {
|
|
|
|
if (this->get_publish_()) {
|
|
|
|
ESP_LOGD(TAG, " Flash length: %.1fs", *this->flash_length_ / 1e3f);
|
|
|
|
ESP_LOGD(TAG, " Flash length: %.1fs", this->flash_length_ / 1e3f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
this->parent_->start_flash_(v, *this->flash_length_, this->publish_);
|
|
|
|
this->parent_->start_flash_(v, this->flash_length_, this->get_publish_());
|
|
|
|
} else if (this->has_transition_()) {
|
|
|
|
} else if (this->has_transition_()) {
|
|
|
|
// TRANSITION
|
|
|
|
// TRANSITION
|
|
|
|
if (this->publish_) {
|
|
|
|
if (this->get_publish_()) {
|
|
|
|
ESP_LOGD(TAG, " Transition length: %.1fs", *this->transition_length_ / 1e3f);
|
|
|
|
ESP_LOGD(TAG, " Transition length: %.1fs", this->transition_length_ / 1e3f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Special case: Transition and effect can be set when turning off
|
|
|
|
// Special case: Transition and effect can be set when turning off
|
|
|
|
if (this->has_effect_()) {
|
|
|
|
if (this->has_effect_()) {
|
|
|
|
if (this->publish_) {
|
|
|
|
if (this->get_publish_()) {
|
|
|
|
ESP_LOGD(TAG, " Effect: 'None'");
|
|
|
|
ESP_LOGD(TAG, " Effect: 'None'");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this->parent_->stop_effect_();
|
|
|
|
this->parent_->stop_effect_();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
this->parent_->start_transition_(v, *this->transition_length_, this->publish_);
|
|
|
|
this->parent_->start_transition_(v, this->transition_length_, this->get_publish_());
|
|
|
|
|
|
|
|
|
|
|
|
} else if (this->has_effect_()) {
|
|
|
|
} else if (this->has_effect_()) {
|
|
|
|
// EFFECT
|
|
|
|
// EFFECT
|
|
|
|
auto effect = this->effect_;
|
|
|
|
|
|
|
|
const char *effect_s;
|
|
|
|
const char *effect_s;
|
|
|
|
if (effect == 0u) {
|
|
|
|
if (this->effect_ == 0u) {
|
|
|
|
effect_s = "None";
|
|
|
|
effect_s = "None";
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
effect_s = this->parent_->effects_[*this->effect_ - 1]->get_name().c_str();
|
|
|
|
effect_s = this->parent_->effects_[this->effect_ - 1]->get_name().c_str();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (this->publish_) {
|
|
|
|
if (this->get_publish_()) {
|
|
|
|
ESP_LOGD(TAG, " Effect: '%s'", effect_s);
|
|
|
|
ESP_LOGD(TAG, " Effect: '%s'", effect_s);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
this->parent_->start_effect_(*this->effect_);
|
|
|
|
this->parent_->start_effect_(this->effect_);
|
|
|
|
|
|
|
|
|
|
|
|
// Also set light color values when starting an effect
|
|
|
|
// Also set light color values when starting an effect
|
|
|
|
// For example to turn off the light
|
|
|
|
// For example to turn off the light
|
|
|
|
this->parent_->set_immediately_(v, true);
|
|
|
|
this->parent_->set_immediately_(v, true);
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
// INSTANT CHANGE
|
|
|
|
// INSTANT CHANGE
|
|
|
|
this->parent_->set_immediately_(v, this->publish_);
|
|
|
|
this->parent_->set_immediately_(v, this->get_publish_());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (!this->has_transition_()) {
|
|
|
|
if (!this->has_transition_()) {
|
|
|
|
this->parent_->target_state_reached_callback_.call();
|
|
|
|
this->parent_->target_state_reached_callback_.call();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (this->publish_) {
|
|
|
|
if (this->get_publish_()) {
|
|
|
|
this->parent_->publish_state();
|
|
|
|
this->parent_->publish_state();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (this->save_) {
|
|
|
|
if (this->get_save_()) {
|
|
|
|
this->parent_->save_remote_values_();
|
|
|
|
this->parent_->save_remote_values_();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@@ -135,82 +152,80 @@ LightColorValues LightCall::validate_() {
|
|
|
|
auto traits = this->parent_->get_traits();
|
|
|
|
auto traits = this->parent_->get_traits();
|
|
|
|
|
|
|
|
|
|
|
|
// Color mode check
|
|
|
|
// Color mode check
|
|
|
|
if (this->color_mode_.has_value() && !traits.supports_color_mode(this->color_mode_.value())) {
|
|
|
|
if (this->has_color_mode() && !traits.supports_color_mode(this->color_mode_)) {
|
|
|
|
ESP_LOGW(TAG, "'%s' does not support color mode %s", name,
|
|
|
|
ESP_LOGW(TAG, "'%s' does not support color mode %s", name, LOG_STR_ARG(color_mode_to_human(this->color_mode_)));
|
|
|
|
LOG_STR_ARG(color_mode_to_human(this->color_mode_.value())));
|
|
|
|
this->set_flag_(FLAG_HAS_COLOR_MODE, false);
|
|
|
|
this->color_mode_.reset();
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Ensure there is always a color mode set
|
|
|
|
// Ensure there is always a color mode set
|
|
|
|
if (!this->color_mode_.has_value()) {
|
|
|
|
if (!this->has_color_mode()) {
|
|
|
|
this->color_mode_ = this->compute_color_mode_();
|
|
|
|
this->color_mode_ = this->compute_color_mode_();
|
|
|
|
|
|
|
|
this->set_flag_(FLAG_HAS_COLOR_MODE, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
auto color_mode = *this->color_mode_;
|
|
|
|
auto color_mode = this->color_mode_;
|
|
|
|
|
|
|
|
|
|
|
|
// Transform calls that use non-native parameters for the current mode.
|
|
|
|
// Transform calls that use non-native parameters for the current mode.
|
|
|
|
this->transform_parameters_();
|
|
|
|
this->transform_parameters_();
|
|
|
|
|
|
|
|
|
|
|
|
// Brightness exists check
|
|
|
|
// Brightness exists check
|
|
|
|
if (this->brightness_.has_value() && *this->brightness_ > 0.0f && !(color_mode & ColorCapability::BRIGHTNESS)) {
|
|
|
|
if (this->has_brightness() && this->brightness_ > 0.0f && !(color_mode & ColorCapability::BRIGHTNESS)) {
|
|
|
|
ESP_LOGW(TAG, "'%s': setting brightness not supported", name);
|
|
|
|
ESP_LOGW(TAG, "'%s': setting brightness not supported", name);
|
|
|
|
this->brightness_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_BRIGHTNESS, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Transition length possible check
|
|
|
|
// Transition length possible check
|
|
|
|
if (this->transition_length_.has_value() && *this->transition_length_ != 0 &&
|
|
|
|
if (this->has_transition_() && this->transition_length_ != 0 && !(color_mode & ColorCapability::BRIGHTNESS)) {
|
|
|
|
!(color_mode & ColorCapability::BRIGHTNESS)) {
|
|
|
|
|
|
|
|
ESP_LOGW(TAG, "'%s': transitions not supported", name);
|
|
|
|
ESP_LOGW(TAG, "'%s': transitions not supported", name);
|
|
|
|
this->transition_length_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_TRANSITION, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Color brightness exists check
|
|
|
|
// Color brightness exists check
|
|
|
|
if (this->color_brightness_.has_value() && *this->color_brightness_ > 0.0f && !(color_mode & ColorCapability::RGB)) {
|
|
|
|
if (this->has_color_brightness() && this->color_brightness_ > 0.0f && !(color_mode & ColorCapability::RGB)) {
|
|
|
|
ESP_LOGW(TAG, "'%s': color mode does not support setting RGB brightness", name);
|
|
|
|
ESP_LOGW(TAG, "'%s': color mode does not support setting RGB brightness", name);
|
|
|
|
this->color_brightness_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_COLOR_BRIGHTNESS, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// RGB exists check
|
|
|
|
// RGB exists check
|
|
|
|
if ((this->red_.has_value() && *this->red_ > 0.0f) || (this->green_.has_value() && *this->green_ > 0.0f) ||
|
|
|
|
if ((this->has_red() && this->red_ > 0.0f) || (this->has_green() && this->green_ > 0.0f) ||
|
|
|
|
(this->blue_.has_value() && *this->blue_ > 0.0f)) {
|
|
|
|
(this->has_blue() && this->blue_ > 0.0f)) {
|
|
|
|
if (!(color_mode & ColorCapability::RGB)) {
|
|
|
|
if (!(color_mode & ColorCapability::RGB)) {
|
|
|
|
ESP_LOGW(TAG, "'%s': color mode does not support setting RGB color", name);
|
|
|
|
ESP_LOGW(TAG, "'%s': color mode does not support setting RGB color", name);
|
|
|
|
this->red_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_RED, false);
|
|
|
|
this->green_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_GREEN, false);
|
|
|
|
this->blue_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_BLUE, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// White value exists check
|
|
|
|
// White value exists check
|
|
|
|
if (this->white_.has_value() && *this->white_ > 0.0f &&
|
|
|
|
if (this->has_white() && this->white_ > 0.0f &&
|
|
|
|
!(color_mode & ColorCapability::WHITE || color_mode & ColorCapability::COLD_WARM_WHITE)) {
|
|
|
|
!(color_mode & ColorCapability::WHITE || color_mode & ColorCapability::COLD_WARM_WHITE)) {
|
|
|
|
ESP_LOGW(TAG, "'%s': color mode does not support setting white value", name);
|
|
|
|
ESP_LOGW(TAG, "'%s': color mode does not support setting white value", name);
|
|
|
|
this->white_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_WHITE, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Color temperature exists check
|
|
|
|
// Color temperature exists check
|
|
|
|
if (this->color_temperature_.has_value() &&
|
|
|
|
if (this->has_color_temperature() &&
|
|
|
|
!(color_mode & ColorCapability::COLOR_TEMPERATURE || color_mode & ColorCapability::COLD_WARM_WHITE)) {
|
|
|
|
!(color_mode & ColorCapability::COLOR_TEMPERATURE || color_mode & ColorCapability::COLD_WARM_WHITE)) {
|
|
|
|
ESP_LOGW(TAG, "'%s': color mode does not support setting color temperature", name);
|
|
|
|
ESP_LOGW(TAG, "'%s': color mode does not support setting color temperature", name);
|
|
|
|
this->color_temperature_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_COLOR_TEMPERATURE, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Cold/warm white value exists check
|
|
|
|
// Cold/warm white value exists check
|
|
|
|
if ((this->cold_white_.has_value() && *this->cold_white_ > 0.0f) ||
|
|
|
|
if ((this->has_cold_white() && this->cold_white_ > 0.0f) || (this->has_warm_white() && this->warm_white_ > 0.0f)) {
|
|
|
|
(this->warm_white_.has_value() && *this->warm_white_ > 0.0f)) {
|
|
|
|
|
|
|
|
if (!(color_mode & ColorCapability::COLD_WARM_WHITE)) {
|
|
|
|
if (!(color_mode & ColorCapability::COLD_WARM_WHITE)) {
|
|
|
|
ESP_LOGW(TAG, "'%s': color mode does not support setting cold/warm white value", name);
|
|
|
|
ESP_LOGW(TAG, "'%s': color mode does not support setting cold/warm white value", name);
|
|
|
|
this->cold_white_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_COLD_WHITE, false);
|
|
|
|
this->warm_white_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_WARM_WHITE, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#define VALIDATE_RANGE_(name_, upper_name, min, max) \
|
|
|
|
#define VALIDATE_RANGE_(name_, upper_name, min, max) \
|
|
|
|
if (name_##_.has_value()) { \
|
|
|
|
if (this->has_##name_()) { \
|
|
|
|
auto val = *name_##_; \
|
|
|
|
auto val = this->name_##_; \
|
|
|
|
if (val < (min) || val > (max)) { \
|
|
|
|
if (val < (min) || val > (max)) { \
|
|
|
|
ESP_LOGW(TAG, "'%s': %s value %.2f is out of range [%.1f - %.1f]", name, LOG_STR_LITERAL(upper_name), val, \
|
|
|
|
ESP_LOGW(TAG, "'%s': %s value %.2f is out of range [%.1f - %.1f]", name, LOG_STR_LITERAL(upper_name), val, \
|
|
|
|
(min), (max)); \
|
|
|
|
(min), (max)); \
|
|
|
|
name_##_ = clamp(val, (min), (max)); \
|
|
|
|
this->name_##_ = clamp(val, (min), (max)); \
|
|
|
|
} \
|
|
|
|
} \
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#define VALIDATE_RANGE(name, upper_name) VALIDATE_RANGE_(name, upper_name, 0.0f, 1.0f)
|
|
|
|
#define VALIDATE_RANGE(name, upper_name) VALIDATE_RANGE_(name, upper_name, 0.0f, 1.0f)
|
|
|
@@ -227,110 +242,116 @@ LightColorValues LightCall::validate_() {
|
|
|
|
VALIDATE_RANGE_(color_temperature, "Color temperature", traits.get_min_mireds(), traits.get_max_mireds())
|
|
|
|
VALIDATE_RANGE_(color_temperature, "Color temperature", traits.get_min_mireds(), traits.get_max_mireds())
|
|
|
|
|
|
|
|
|
|
|
|
// Flag whether an explicit turn off was requested, in which case we'll also stop the effect.
|
|
|
|
// Flag whether an explicit turn off was requested, in which case we'll also stop the effect.
|
|
|
|
bool explicit_turn_off_request = this->state_.has_value() && !*this->state_;
|
|
|
|
bool explicit_turn_off_request = this->has_state() && !this->state_;
|
|
|
|
|
|
|
|
|
|
|
|
// Turn off when brightness is set to zero, and reset brightness (so that it has nonzero brightness when turned on).
|
|
|
|
// Turn off when brightness is set to zero, and reset brightness (so that it has nonzero brightness when turned on).
|
|
|
|
if (this->brightness_.has_value() && *this->brightness_ == 0.0f) {
|
|
|
|
if (this->has_brightness() && this->brightness_ == 0.0f) {
|
|
|
|
this->state_ = optional<float>(false);
|
|
|
|
this->state_ = false;
|
|
|
|
this->brightness_ = optional<float>(1.0f);
|
|
|
|
this->set_flag_(FLAG_HAS_STATE, true);
|
|
|
|
|
|
|
|
this->brightness_ = 1.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Set color brightness to 100% if currently zero and a color is set.
|
|
|
|
// Set color brightness to 100% if currently zero and a color is set.
|
|
|
|
if (this->red_.has_value() || this->green_.has_value() || this->blue_.has_value()) {
|
|
|
|
if (this->has_red() || this->has_green() || this->has_blue()) {
|
|
|
|
if (!this->color_brightness_.has_value() && this->parent_->remote_values.get_color_brightness() == 0.0f)
|
|
|
|
if (!this->has_color_brightness() && this->parent_->remote_values.get_color_brightness() == 0.0f) {
|
|
|
|
this->color_brightness_ = optional<float>(1.0f);
|
|
|
|
this->color_brightness_ = 1.0f;
|
|
|
|
|
|
|
|
this->set_flag_(FLAG_HAS_COLOR_BRIGHTNESS, true);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Create color values for the light with this call applied.
|
|
|
|
// Create color values for the light with this call applied.
|
|
|
|
auto v = this->parent_->remote_values;
|
|
|
|
auto v = this->parent_->remote_values;
|
|
|
|
if (this->color_mode_.has_value())
|
|
|
|
if (this->has_color_mode())
|
|
|
|
v.set_color_mode(*this->color_mode_);
|
|
|
|
v.set_color_mode(this->color_mode_);
|
|
|
|
if (this->state_.has_value())
|
|
|
|
if (this->has_state())
|
|
|
|
v.set_state(*this->state_);
|
|
|
|
v.set_state(this->state_);
|
|
|
|
if (this->brightness_.has_value())
|
|
|
|
if (this->has_brightness())
|
|
|
|
v.set_brightness(*this->brightness_);
|
|
|
|
v.set_brightness(this->brightness_);
|
|
|
|
if (this->color_brightness_.has_value())
|
|
|
|
if (this->has_color_brightness())
|
|
|
|
v.set_color_brightness(*this->color_brightness_);
|
|
|
|
v.set_color_brightness(this->color_brightness_);
|
|
|
|
if (this->red_.has_value())
|
|
|
|
if (this->has_red())
|
|
|
|
v.set_red(*this->red_);
|
|
|
|
v.set_red(this->red_);
|
|
|
|
if (this->green_.has_value())
|
|
|
|
if (this->has_green())
|
|
|
|
v.set_green(*this->green_);
|
|
|
|
v.set_green(this->green_);
|
|
|
|
if (this->blue_.has_value())
|
|
|
|
if (this->has_blue())
|
|
|
|
v.set_blue(*this->blue_);
|
|
|
|
v.set_blue(this->blue_);
|
|
|
|
if (this->white_.has_value())
|
|
|
|
if (this->has_white())
|
|
|
|
v.set_white(*this->white_);
|
|
|
|
v.set_white(this->white_);
|
|
|
|
if (this->color_temperature_.has_value())
|
|
|
|
if (this->has_color_temperature())
|
|
|
|
v.set_color_temperature(*this->color_temperature_);
|
|
|
|
v.set_color_temperature(this->color_temperature_);
|
|
|
|
if (this->cold_white_.has_value())
|
|
|
|
if (this->has_cold_white())
|
|
|
|
v.set_cold_white(*this->cold_white_);
|
|
|
|
v.set_cold_white(this->cold_white_);
|
|
|
|
if (this->warm_white_.has_value())
|
|
|
|
if (this->has_warm_white())
|
|
|
|
v.set_warm_white(*this->warm_white_);
|
|
|
|
v.set_warm_white(this->warm_white_);
|
|
|
|
|
|
|
|
|
|
|
|
v.normalize_color();
|
|
|
|
v.normalize_color();
|
|
|
|
|
|
|
|
|
|
|
|
// Flash length check
|
|
|
|
// Flash length check
|
|
|
|
if (this->has_flash_() && *this->flash_length_ == 0) {
|
|
|
|
if (this->has_flash_() && this->flash_length_ == 0) {
|
|
|
|
ESP_LOGW(TAG, "'%s': flash length must be greater than zero", name);
|
|
|
|
ESP_LOGW(TAG, "'%s': flash length must be greater than zero", name);
|
|
|
|
this->flash_length_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_FLASH, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// validate transition length/flash length/effect not used at the same time
|
|
|
|
// validate transition length/flash length/effect not used at the same time
|
|
|
|
bool supports_transition = color_mode & ColorCapability::BRIGHTNESS;
|
|
|
|
bool supports_transition = color_mode & ColorCapability::BRIGHTNESS;
|
|
|
|
|
|
|
|
|
|
|
|
// If effect is already active, remove effect start
|
|
|
|
// If effect is already active, remove effect start
|
|
|
|
if (this->has_effect_() && *this->effect_ == this->parent_->active_effect_index_) {
|
|
|
|
if (this->has_effect_() && this->effect_ == this->parent_->active_effect_index_) {
|
|
|
|
this->effect_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_EFFECT, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// validate effect index
|
|
|
|
// validate effect index
|
|
|
|
if (this->has_effect_() && *this->effect_ > this->parent_->effects_.size()) {
|
|
|
|
if (this->has_effect_() && this->effect_ > this->parent_->effects_.size()) {
|
|
|
|
ESP_LOGW(TAG, "'%s': invalid effect index %" PRIu32, name, *this->effect_);
|
|
|
|
ESP_LOGW(TAG, "'%s': invalid effect index %" PRIu32, name, this->effect_);
|
|
|
|
this->effect_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_EFFECT, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (this->has_effect_() && (this->has_transition_() || this->has_flash_())) {
|
|
|
|
if (this->has_effect_() && (this->has_transition_() || this->has_flash_())) {
|
|
|
|
ESP_LOGW(TAG, "'%s': effect cannot be used with transition/flash", name);
|
|
|
|
ESP_LOGW(TAG, "'%s': effect cannot be used with transition/flash", name);
|
|
|
|
this->transition_length_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_TRANSITION, false);
|
|
|
|
this->flash_length_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_FLASH, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (this->has_flash_() && this->has_transition_()) {
|
|
|
|
if (this->has_flash_() && this->has_transition_()) {
|
|
|
|
ESP_LOGW(TAG, "'%s': flash cannot be used with transition", name);
|
|
|
|
ESP_LOGW(TAG, "'%s': flash cannot be used with transition", name);
|
|
|
|
this->transition_length_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_TRANSITION, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (!this->has_transition_() && !this->has_flash_() && (!this->has_effect_() || *this->effect_ == 0) &&
|
|
|
|
if (!this->has_transition_() && !this->has_flash_() && (!this->has_effect_() || this->effect_ == 0) &&
|
|
|
|
supports_transition) {
|
|
|
|
supports_transition) {
|
|
|
|
// nothing specified and light supports transitions, set default transition length
|
|
|
|
// nothing specified and light supports transitions, set default transition length
|
|
|
|
this->transition_length_ = this->parent_->default_transition_length_;
|
|
|
|
this->transition_length_ = this->parent_->default_transition_length_;
|
|
|
|
|
|
|
|
this->set_flag_(FLAG_HAS_TRANSITION, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (this->transition_length_.value_or(0) == 0) {
|
|
|
|
if (this->has_transition_() && this->transition_length_ == 0) {
|
|
|
|
// 0 transition is interpreted as no transition (instant change)
|
|
|
|
// 0 transition is interpreted as no transition (instant change)
|
|
|
|
this->transition_length_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_TRANSITION, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (this->has_transition_() && !supports_transition) {
|
|
|
|
if (this->has_transition_() && !supports_transition) {
|
|
|
|
ESP_LOGW(TAG, "'%s': transitions not supported", name);
|
|
|
|
ESP_LOGW(TAG, "'%s': transitions not supported", name);
|
|
|
|
this->transition_length_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_TRANSITION, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// If not a flash and turning the light off, then disable the light
|
|
|
|
// If not a flash and turning the light off, then disable the light
|
|
|
|
// Do not use light color values directly, so that effects can set 0% brightness
|
|
|
|
// Do not use light color values directly, so that effects can set 0% brightness
|
|
|
|
// Reason: When user turns off the light in frontend, the effect should also stop
|
|
|
|
// Reason: When user turns off the light in frontend, the effect should also stop
|
|
|
|
if (!this->has_flash_() && !this->state_.value_or(v.is_on())) {
|
|
|
|
bool target_state = this->has_state() ? this->state_ : v.is_on();
|
|
|
|
|
|
|
|
if (!this->has_flash_() && !target_state) {
|
|
|
|
if (this->has_effect_()) {
|
|
|
|
if (this->has_effect_()) {
|
|
|
|
ESP_LOGW(TAG, "'%s': cannot start effect when turning off", name);
|
|
|
|
ESP_LOGW(TAG, "'%s': cannot start effect when turning off", name);
|
|
|
|
this->effect_.reset();
|
|
|
|
this->set_flag_(FLAG_HAS_EFFECT, false);
|
|
|
|
} else if (this->parent_->active_effect_index_ != 0 && explicit_turn_off_request) {
|
|
|
|
} else if (this->parent_->active_effect_index_ != 0 && explicit_turn_off_request) {
|
|
|
|
// Auto turn off effect
|
|
|
|
// Auto turn off effect
|
|
|
|
this->effect_ = 0;
|
|
|
|
this->effect_ = 0;
|
|
|
|
|
|
|
|
this->set_flag_(FLAG_HAS_EFFECT, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Disable saving for flashes
|
|
|
|
// Disable saving for flashes
|
|
|
|
if (this->has_flash_())
|
|
|
|
if (this->has_flash_())
|
|
|
|
this->save_ = false;
|
|
|
|
this->set_flag_(FLAG_SAVE, false);
|
|
|
|
|
|
|
|
|
|
|
|
return v;
|
|
|
|
return v;
|
|
|
|
}
|
|
|
|
}
|
|
|
@@ -343,24 +364,27 @@ void LightCall::transform_parameters_() {
|
|
|
|
// - RGBWW lights with color_interlock=true, which also sets "brightness" and
|
|
|
|
// - RGBWW lights with color_interlock=true, which also sets "brightness" and
|
|
|
|
// "color_temperature" (without color_interlock, CW/WW are set directly)
|
|
|
|
// "color_temperature" (without color_interlock, CW/WW are set directly)
|
|
|
|
// - Legacy Home Assistant (pre-colormode), which sets "white" and "color_temperature"
|
|
|
|
// - Legacy Home Assistant (pre-colormode), which sets "white" and "color_temperature"
|
|
|
|
if (((this->white_.has_value() && *this->white_ > 0.0f) || this->color_temperature_.has_value()) && //
|
|
|
|
if (((this->has_white() && this->white_ > 0.0f) || this->has_color_temperature()) && //
|
|
|
|
(*this->color_mode_ & ColorCapability::COLD_WARM_WHITE) && //
|
|
|
|
(this->color_mode_ & ColorCapability::COLD_WARM_WHITE) && //
|
|
|
|
!(*this->color_mode_ & ColorCapability::WHITE) && //
|
|
|
|
!(this->color_mode_ & ColorCapability::WHITE) && //
|
|
|
|
!(*this->color_mode_ & ColorCapability::COLOR_TEMPERATURE) && //
|
|
|
|
!(this->color_mode_ & ColorCapability::COLOR_TEMPERATURE) && //
|
|
|
|
traits.get_min_mireds() > 0.0f && traits.get_max_mireds() > 0.0f) {
|
|
|
|
traits.get_min_mireds() > 0.0f && traits.get_max_mireds() > 0.0f) {
|
|
|
|
ESP_LOGD(TAG, "'%s': setting cold/warm white channels using white/color temperature values",
|
|
|
|
ESP_LOGD(TAG, "'%s': setting cold/warm white channels using white/color temperature values",
|
|
|
|
this->parent_->get_name().c_str());
|
|
|
|
this->parent_->get_name().c_str());
|
|
|
|
if (this->color_temperature_.has_value()) {
|
|
|
|
if (this->has_color_temperature()) {
|
|
|
|
const float color_temp = clamp(*this->color_temperature_, traits.get_min_mireds(), traits.get_max_mireds());
|
|
|
|
const float color_temp = clamp(this->color_temperature_, traits.get_min_mireds(), traits.get_max_mireds());
|
|
|
|
const float ww_fraction =
|
|
|
|
const float ww_fraction =
|
|
|
|
(color_temp - traits.get_min_mireds()) / (traits.get_max_mireds() - traits.get_min_mireds());
|
|
|
|
(color_temp - traits.get_min_mireds()) / (traits.get_max_mireds() - traits.get_min_mireds());
|
|
|
|
const float cw_fraction = 1.0f - ww_fraction;
|
|
|
|
const float cw_fraction = 1.0f - ww_fraction;
|
|
|
|
const float max_cw_ww = std::max(ww_fraction, cw_fraction);
|
|
|
|
const float max_cw_ww = std::max(ww_fraction, cw_fraction);
|
|
|
|
this->cold_white_ = gamma_uncorrect(cw_fraction / max_cw_ww, this->parent_->get_gamma_correct());
|
|
|
|
this->cold_white_ = gamma_uncorrect(cw_fraction / max_cw_ww, this->parent_->get_gamma_correct());
|
|
|
|
this->warm_white_ = gamma_uncorrect(ww_fraction / max_cw_ww, this->parent_->get_gamma_correct());
|
|
|
|
this->warm_white_ = gamma_uncorrect(ww_fraction / max_cw_ww, this->parent_->get_gamma_correct());
|
|
|
|
|
|
|
|
this->set_flag_(FLAG_HAS_COLD_WHITE, true);
|
|
|
|
|
|
|
|
this->set_flag_(FLAG_HAS_WARM_WHITE, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (this->white_.has_value()) {
|
|
|
|
if (this->has_white()) {
|
|
|
|
this->brightness_ = *this->white_;
|
|
|
|
this->brightness_ = this->white_;
|
|
|
|
|
|
|
|
this->set_flag_(FLAG_HAS_BRIGHTNESS, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@@ -378,7 +402,7 @@ ColorMode LightCall::compute_color_mode_() {
|
|
|
|
|
|
|
|
|
|
|
|
// Don't change if the light is being turned off.
|
|
|
|
// Don't change if the light is being turned off.
|
|
|
|
ColorMode current_mode = this->parent_->remote_values.get_color_mode();
|
|
|
|
ColorMode current_mode = this->parent_->remote_values.get_color_mode();
|
|
|
|
if (this->state_.has_value() && !*this->state_)
|
|
|
|
if (this->has_state() && !this->state_)
|
|
|
|
return current_mode;
|
|
|
|
return current_mode;
|
|
|
|
|
|
|
|
|
|
|
|
// If no color mode is specified, we try to guess the color mode. This is needed for backward compatibility to
|
|
|
|
// If no color mode is specified, we try to guess the color mode. This is needed for backward compatibility to
|
|
|
@@ -411,12 +435,12 @@ ColorMode LightCall::compute_color_mode_() {
|
|
|
|
return color_mode;
|
|
|
|
return color_mode;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
std::set<ColorMode> LightCall::get_suitable_color_modes_() {
|
|
|
|
std::set<ColorMode> LightCall::get_suitable_color_modes_() {
|
|
|
|
bool has_white = this->white_.has_value() && *this->white_ > 0.0f;
|
|
|
|
bool has_white = this->has_white() && this->white_ > 0.0f;
|
|
|
|
bool has_ct = this->color_temperature_.has_value();
|
|
|
|
bool has_ct = this->has_color_temperature();
|
|
|
|
bool has_cwww = (this->cold_white_.has_value() && *this->cold_white_ > 0.0f) ||
|
|
|
|
bool has_cwww =
|
|
|
|
(this->warm_white_.has_value() && *this->warm_white_ > 0.0f);
|
|
|
|
(this->has_cold_white() && this->cold_white_ > 0.0f) || (this->has_warm_white() && this->warm_white_ > 0.0f);
|
|
|
|
bool has_rgb = (this->color_brightness_.has_value() && *this->color_brightness_ > 0.0f) ||
|
|
|
|
bool has_rgb = (this->has_color_brightness() && this->color_brightness_ > 0.0f) ||
|
|
|
|
(this->red_.has_value() || this->green_.has_value() || this->blue_.has_value());
|
|
|
|
(this->has_red() || this->has_green() || this->has_blue());
|
|
|
|
|
|
|
|
|
|
|
|
#define KEY(white, ct, cwww, rgb) ((white) << 0 | (ct) << 1 | (cwww) << 2 | (rgb) << 3)
|
|
|
|
#define KEY(white, ct, cwww, rgb) ((white) << 0 | (ct) << 1 | (cwww) << 2 | (rgb) << 3)
|
|
|
|
#define ENTRY(white, ct, cwww, rgb, ...) \
|
|
|
|
#define ENTRY(white, ct, cwww, rgb, ...) \
|
|
|
@@ -549,110 +573,19 @@ LightCall &LightCall::set_warm_white_if_supported(float warm_white) {
|
|
|
|
this->set_warm_white(warm_white);
|
|
|
|
this->set_warm_white(warm_white);
|
|
|
|
return *this;
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
LightCall &LightCall::set_state(optional<bool> state) {
|
|
|
|
IMPLEMENT_LIGHT_CALL_SETTER(state, bool, FLAG_HAS_STATE)
|
|
|
|
this->state_ = state;
|
|
|
|
IMPLEMENT_LIGHT_CALL_SETTER(transition_length, uint32_t, FLAG_HAS_TRANSITION)
|
|
|
|
return *this;
|
|
|
|
IMPLEMENT_LIGHT_CALL_SETTER(flash_length, uint32_t, FLAG_HAS_FLASH)
|
|
|
|
}
|
|
|
|
IMPLEMENT_LIGHT_CALL_SETTER(brightness, float, FLAG_HAS_BRIGHTNESS)
|
|
|
|
LightCall &LightCall::set_state(bool state) {
|
|
|
|
IMPLEMENT_LIGHT_CALL_SETTER(color_mode, ColorMode, FLAG_HAS_COLOR_MODE)
|
|
|
|
this->state_ = state;
|
|
|
|
IMPLEMENT_LIGHT_CALL_SETTER(color_brightness, float, FLAG_HAS_COLOR_BRIGHTNESS)
|
|
|
|
return *this;
|
|
|
|
IMPLEMENT_LIGHT_CALL_SETTER(red, float, FLAG_HAS_RED)
|
|
|
|
}
|
|
|
|
IMPLEMENT_LIGHT_CALL_SETTER(green, float, FLAG_HAS_GREEN)
|
|
|
|
LightCall &LightCall::set_transition_length(optional<uint32_t> transition_length) {
|
|
|
|
IMPLEMENT_LIGHT_CALL_SETTER(blue, float, FLAG_HAS_BLUE)
|
|
|
|
this->transition_length_ = transition_length;
|
|
|
|
IMPLEMENT_LIGHT_CALL_SETTER(white, float, FLAG_HAS_WHITE)
|
|
|
|
return *this;
|
|
|
|
IMPLEMENT_LIGHT_CALL_SETTER(color_temperature, float, FLAG_HAS_COLOR_TEMPERATURE)
|
|
|
|
}
|
|
|
|
IMPLEMENT_LIGHT_CALL_SETTER(cold_white, float, FLAG_HAS_COLD_WHITE)
|
|
|
|
LightCall &LightCall::set_transition_length(uint32_t transition_length) {
|
|
|
|
IMPLEMENT_LIGHT_CALL_SETTER(warm_white, float, FLAG_HAS_WARM_WHITE)
|
|
|
|
this->transition_length_ = transition_length;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_flash_length(optional<uint32_t> flash_length) {
|
|
|
|
|
|
|
|
this->flash_length_ = flash_length;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_flash_length(uint32_t flash_length) {
|
|
|
|
|
|
|
|
this->flash_length_ = flash_length;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_brightness(optional<float> brightness) {
|
|
|
|
|
|
|
|
this->brightness_ = brightness;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_brightness(float brightness) {
|
|
|
|
|
|
|
|
this->brightness_ = brightness;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_color_mode(optional<ColorMode> color_mode) {
|
|
|
|
|
|
|
|
this->color_mode_ = color_mode;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_color_mode(ColorMode color_mode) {
|
|
|
|
|
|
|
|
this->color_mode_ = color_mode;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_color_brightness(optional<float> brightness) {
|
|
|
|
|
|
|
|
this->color_brightness_ = brightness;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_color_brightness(float brightness) {
|
|
|
|
|
|
|
|
this->color_brightness_ = brightness;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_red(optional<float> red) {
|
|
|
|
|
|
|
|
this->red_ = red;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_red(float red) {
|
|
|
|
|
|
|
|
this->red_ = red;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_green(optional<float> green) {
|
|
|
|
|
|
|
|
this->green_ = green;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_green(float green) {
|
|
|
|
|
|
|
|
this->green_ = green;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_blue(optional<float> blue) {
|
|
|
|
|
|
|
|
this->blue_ = blue;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_blue(float blue) {
|
|
|
|
|
|
|
|
this->blue_ = blue;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_white(optional<float> white) {
|
|
|
|
|
|
|
|
this->white_ = white;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_white(float white) {
|
|
|
|
|
|
|
|
this->white_ = white;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_color_temperature(optional<float> color_temperature) {
|
|
|
|
|
|
|
|
this->color_temperature_ = color_temperature;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_color_temperature(float color_temperature) {
|
|
|
|
|
|
|
|
this->color_temperature_ = color_temperature;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_cold_white(optional<float> cold_white) {
|
|
|
|
|
|
|
|
this->cold_white_ = cold_white;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_cold_white(float cold_white) {
|
|
|
|
|
|
|
|
this->cold_white_ = cold_white;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_warm_white(optional<float> warm_white) {
|
|
|
|
|
|
|
|
this->warm_white_ = warm_white;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_warm_white(float warm_white) {
|
|
|
|
|
|
|
|
this->warm_white_ = warm_white;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
LightCall &LightCall::set_effect(optional<std::string> effect) {
|
|
|
|
LightCall &LightCall::set_effect(optional<std::string> effect) {
|
|
|
|
if (effect.has_value())
|
|
|
|
if (effect.has_value())
|
|
|
|
this->set_effect(*effect);
|
|
|
|
this->set_effect(*effect);
|
|
|
@@ -660,18 +593,22 @@ LightCall &LightCall::set_effect(optional<std::string> effect) {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
LightCall &LightCall::set_effect(uint32_t effect_number) {
|
|
|
|
LightCall &LightCall::set_effect(uint32_t effect_number) {
|
|
|
|
this->effect_ = effect_number;
|
|
|
|
this->effect_ = effect_number;
|
|
|
|
|
|
|
|
this->set_flag_(FLAG_HAS_EFFECT, true);
|
|
|
|
return *this;
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
LightCall &LightCall::set_effect(optional<uint32_t> effect_number) {
|
|
|
|
LightCall &LightCall::set_effect(optional<uint32_t> effect_number) {
|
|
|
|
this->effect_ = effect_number;
|
|
|
|
if (effect_number.has_value()) {
|
|
|
|
|
|
|
|
this->effect_ = effect_number.value();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
this->set_flag_(FLAG_HAS_EFFECT, effect_number.has_value());
|
|
|
|
return *this;
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
LightCall &LightCall::set_publish(bool publish) {
|
|
|
|
LightCall &LightCall::set_publish(bool publish) {
|
|
|
|
this->publish_ = publish;
|
|
|
|
this->set_flag_(FLAG_PUBLISH, publish);
|
|
|
|
return *this;
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
LightCall &LightCall::set_save(bool save) {
|
|
|
|
LightCall &LightCall::set_save(bool save) {
|
|
|
|
this->save_ = save;
|
|
|
|
this->set_flag_(FLAG_SAVE, save);
|
|
|
|
return *this;
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
LightCall &LightCall::set_rgb(float red, float green, float blue) {
|
|
|
|
LightCall &LightCall::set_rgb(float red, float green, float blue) {
|
|
|
|