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https://github.com/esphome/esphome.git
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Split files in light component (#1893)
This commit is contained in:
522
esphome/components/light/light_call.cpp
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522
esphome/components/light/light_call.cpp
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@@ -0,0 +1,522 @@
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#include "light_call.h"
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#include "light_state.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace light {
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static const char *TAG = "light";
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#ifdef USE_JSON
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LightCall &LightCall::parse_color_json(JsonObject &root) {
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if (root.containsKey("state")) {
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auto val = parse_on_off(root["state"]);
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switch (val) {
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case PARSE_ON:
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this->set_state(true);
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break;
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case PARSE_OFF:
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this->set_state(false);
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break;
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case PARSE_TOGGLE:
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this->set_state(!this->parent_->remote_values.is_on());
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break;
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case PARSE_NONE:
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break;
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}
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}
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if (root.containsKey("brightness")) {
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this->set_brightness(float(root["brightness"]) / 255.0f);
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}
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if (root.containsKey("color")) {
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JsonObject &color = root["color"];
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if (color.containsKey("r")) {
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this->set_red(float(color["r"]) / 255.0f);
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}
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if (color.containsKey("g")) {
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this->set_green(float(color["g"]) / 255.0f);
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}
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if (color.containsKey("b")) {
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this->set_blue(float(color["b"]) / 255.0f);
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}
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}
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if (root.containsKey("white_value")) {
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this->set_white(float(root["white_value"]) / 255.0f);
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}
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if (root.containsKey("color_temp")) {
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this->set_color_temperature(float(root["color_temp"]));
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}
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return *this;
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}
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LightCall &LightCall::parse_json(JsonObject &root) {
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this->parse_color_json(root);
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if (root.containsKey("flash")) {
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auto length = uint32_t(float(root["flash"]) * 1000);
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this->set_flash_length(length);
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}
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if (root.containsKey("transition")) {
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auto length = uint32_t(float(root["transition"]) * 1000);
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this->set_transition_length(length);
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}
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if (root.containsKey("effect")) {
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const char *effect = root["effect"];
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this->set_effect(effect);
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}
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return *this;
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}
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#endif
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void LightCall::perform() {
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// use remote values for fallback
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const char *name = this->parent_->get_name().c_str();
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if (this->publish_) {
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ESP_LOGD(TAG, "'%s' Setting:", name);
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}
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LightColorValues v = this->validate_();
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if (this->publish_) {
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// Only print state when it's being changed
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bool current_state = this->parent_->remote_values.is_on();
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if (this->state_.value_or(current_state) != current_state) {
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ESP_LOGD(TAG, " State: %s", ONOFF(v.is_on()));
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}
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if (this->brightness_.has_value()) {
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ESP_LOGD(TAG, " Brightness: %.0f%%", v.get_brightness() * 100.0f);
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}
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if (this->color_temperature_.has_value()) {
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ESP_LOGD(TAG, " Color Temperature: %.1f mireds", v.get_color_temperature());
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}
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if (this->red_.has_value() || this->green_.has_value() || this->blue_.has_value()) {
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ESP_LOGD(TAG, " Red=%.0f%%, Green=%.0f%%, Blue=%.0f%%", v.get_red() * 100.0f, v.get_green() * 100.0f,
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v.get_blue() * 100.0f);
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}
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if (this->white_.has_value()) {
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ESP_LOGD(TAG, " White Value: %.0f%%", v.get_white() * 100.0f);
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}
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}
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if (this->has_flash_()) {
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// FLASH
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if (this->publish_) {
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ESP_LOGD(TAG, " Flash Length: %.1fs", *this->flash_length_ / 1e3f);
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}
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this->parent_->start_flash_(v, *this->flash_length_);
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} else if (this->has_transition_()) {
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// TRANSITION
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if (this->publish_) {
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ESP_LOGD(TAG, " Transition Length: %.1fs", *this->transition_length_ / 1e3f);
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}
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// Special case: Transition and effect can be set when turning off
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if (this->has_effect_()) {
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if (this->publish_) {
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ESP_LOGD(TAG, " Effect: 'None'");
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}
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this->parent_->stop_effect_();
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}
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this->parent_->start_transition_(v, *this->transition_length_);
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} else if (this->has_effect_()) {
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// EFFECT
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auto effect = this->effect_;
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const char *effect_s;
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if (effect == 0)
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effect_s = "None";
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else
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effect_s = this->parent_->effects_[*this->effect_ - 1]->get_name().c_str();
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if (this->publish_) {
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ESP_LOGD(TAG, " Effect: '%s'", effect_s);
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}
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this->parent_->start_effect_(*this->effect_);
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// Also set light color values when starting an effect
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// For example to turn off the light
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this->parent_->set_immediately_(v, true);
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} else {
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// INSTANT CHANGE
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this->parent_->set_immediately_(v, this->publish_);
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}
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if (!this->has_transition_()) {
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this->parent_->target_state_reached_callback_.call();
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}
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if (this->publish_) {
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this->parent_->publish_state();
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}
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if (this->save_) {
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this->parent_->save_remote_values_();
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}
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}
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LightColorValues LightCall::validate_() {
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// use remote values for fallback
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auto *name = this->parent_->get_name().c_str();
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auto traits = this->parent_->get_traits();
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// Brightness exists check
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if (this->brightness_.has_value() && !traits.get_supports_brightness()) {
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ESP_LOGW(TAG, "'%s' - This light does not support setting brightness!", name);
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this->brightness_.reset();
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}
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// Transition length possible check
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if (this->transition_length_.has_value() && *this->transition_length_ != 0 && !traits.get_supports_brightness()) {
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ESP_LOGW(TAG, "'%s' - This light does not support transitions!", name);
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this->transition_length_.reset();
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}
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// RGB exists check
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if (this->red_.has_value() || this->green_.has_value() || this->blue_.has_value()) {
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if (!traits.get_supports_rgb()) {
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ESP_LOGW(TAG, "'%s' - This light does not support setting RGB color!", name);
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this->red_.reset();
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this->green_.reset();
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this->blue_.reset();
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}
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}
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// White value exists check
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if (this->white_.has_value() && !traits.get_supports_rgb_white_value()) {
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ESP_LOGW(TAG, "'%s' - This light does not support setting white value!", name);
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this->white_.reset();
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}
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// Color temperature exists check
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if (this->color_temperature_.has_value() && !traits.get_supports_color_temperature()) {
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ESP_LOGW(TAG, "'%s' - This light does not support setting color temperature!", name);
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this->color_temperature_.reset();
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}
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// If white channel is specified, set RGB to white color (when interlock is enabled)
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if (this->white_.has_value()) {
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if (traits.get_supports_color_interlock()) {
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if (!this->red_.has_value() && !this->green_.has_value() && !this->blue_.has_value()) {
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this->red_ = optional<float>(1.0f);
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this->green_ = optional<float>(1.0f);
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this->blue_ = optional<float>(1.0f);
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}
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// make white values binary aka 0.0f or 1.0f... this allows brightness to do its job
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if (*this->white_ > 0.0f) {
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this->white_ = optional<float>(1.0f);
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} else {
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this->white_ = optional<float>(0.0f);
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}
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}
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}
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// If only a color channel is specified, set white channel to 100% for white, otherwise 0% (when interlock is enabled)
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else if (this->red_.has_value() || this->green_.has_value() || this->blue_.has_value()) {
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if (traits.get_supports_color_interlock()) {
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if (*this->red_ == 1.0f && *this->green_ == 1.0f && *this->blue_ == 1.0f) {
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this->white_ = optional<float>(1.0f);
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} else {
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this->white_ = optional<float>(0.0f);
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}
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}
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}
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// If only a color temperature is specified, change to white light
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else if (this->color_temperature_.has_value()) {
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this->red_ = optional<float>(1.0f);
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this->green_ = optional<float>(1.0f);
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this->blue_ = optional<float>(1.0f);
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// if setting color temperature from color (i.e. switching to white light), set White to 100%
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auto cv = this->parent_->remote_values;
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bool was_color = cv.get_red() != 1.0f || cv.get_blue() != 1.0f || cv.get_green() != 1.0f;
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if (traits.get_supports_color_interlock() || was_color) {
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this->white_ = optional<float>(1.0f);
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}
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}
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#define VALIDATE_RANGE_(name_, upper_name) \
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if (name_##_.has_value()) { \
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auto val = *name_##_; \
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if (val < 0.0f || val > 1.0f) { \
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ESP_LOGW(TAG, "'%s' - %s value %.2f is out of range [0.0 - 1.0]!", name, upper_name, val); \
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name_##_ = clamp(val, 0.0f, 1.0f); \
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} \
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}
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#define VALIDATE_RANGE(name, upper_name) VALIDATE_RANGE_(name, upper_name)
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// Range checks
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VALIDATE_RANGE(brightness, "Brightness")
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VALIDATE_RANGE(red, "Red")
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VALIDATE_RANGE(green, "Green")
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VALIDATE_RANGE(blue, "Blue")
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VALIDATE_RANGE(white, "White")
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auto v = this->parent_->remote_values;
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if (this->state_.has_value())
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v.set_state(*this->state_);
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if (this->brightness_.has_value())
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v.set_brightness(*this->brightness_);
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if (this->red_.has_value())
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v.set_red(*this->red_);
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if (this->green_.has_value())
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v.set_green(*this->green_);
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if (this->blue_.has_value())
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v.set_blue(*this->blue_);
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if (this->white_.has_value())
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v.set_white(*this->white_);
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if (this->color_temperature_.has_value())
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v.set_color_temperature(*this->color_temperature_);
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v.normalize_color(traits);
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// Flash length check
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if (this->has_flash_() && *this->flash_length_ == 0) {
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ESP_LOGW(TAG, "'%s' - Flash length must be greater than zero!", name);
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this->flash_length_.reset();
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}
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// validate transition length/flash length/effect not used at the same time
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bool supports_transition = traits.get_supports_brightness();
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// If effect is already active, remove effect start
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if (this->has_effect_() && *this->effect_ == this->parent_->active_effect_index_) {
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this->effect_.reset();
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}
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// validate effect index
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if (this->has_effect_() && *this->effect_ > this->parent_->effects_.size()) {
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ESP_LOGW(TAG, "'%s' Invalid effect index %u", name, *this->effect_);
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this->effect_.reset();
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}
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if (this->has_effect_() && (this->has_transition_() || this->has_flash_())) {
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ESP_LOGW(TAG, "'%s' - Effect cannot be used together with transition/flash!", name);
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this->transition_length_.reset();
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this->flash_length_.reset();
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}
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if (this->has_flash_() && this->has_transition_()) {
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ESP_LOGW(TAG, "'%s' - Flash cannot be used together with transition!", name);
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this->transition_length_.reset();
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}
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if (!this->has_transition_() && !this->has_flash_() && (!this->has_effect_() || *this->effect_ == 0) &&
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supports_transition) {
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// nothing specified and light supports transitions, set default transition length
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this->transition_length_ = this->parent_->default_transition_length_;
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}
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if (this->transition_length_.value_or(0) == 0) {
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// 0 transition is interpreted as no transition (instant change)
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this->transition_length_.reset();
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}
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if (this->has_transition_() && !supports_transition) {
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ESP_LOGW(TAG, "'%s' - Light does not support transitions!", name);
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this->transition_length_.reset();
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}
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// If not a flash and turning the light off, then disable the light
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// Do not use light color values directly, so that effects can set 0% brightness
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// Reason: When user turns off the light in frontend, the effect should also stop
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if (!this->has_flash_() && !this->state_.value_or(v.is_on())) {
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if (this->has_effect_()) {
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ESP_LOGW(TAG, "'%s' - Cannot start an effect when turning off!", name);
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this->effect_.reset();
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} else if (this->parent_->active_effect_index_ != 0) {
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// Auto turn off effect
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this->effect_ = 0;
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}
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}
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// Disable saving for flashes
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if (this->has_flash_())
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this->save_ = false;
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return v;
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}
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LightCall &LightCall::set_effect(const std::string &effect) {
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if (strcasecmp(effect.c_str(), "none") == 0) {
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this->set_effect(0);
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return *this;
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}
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bool found = false;
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for (uint32_t i = 0; i < this->parent_->effects_.size(); i++) {
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LightEffect *e = this->parent_->effects_[i];
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if (strcasecmp(effect.c_str(), e->get_name().c_str()) == 0) {
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this->set_effect(i + 1);
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found = true;
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break;
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}
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}
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if (!found) {
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ESP_LOGW(TAG, "'%s' - No such effect '%s'", this->parent_->get_name().c_str(), effect.c_str());
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}
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return *this;
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}
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LightCall &LightCall::from_light_color_values(const LightColorValues &values) {
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this->set_state(values.is_on());
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this->set_brightness_if_supported(values.get_brightness());
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this->set_red_if_supported(values.get_red());
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this->set_green_if_supported(values.get_green());
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this->set_blue_if_supported(values.get_blue());
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this->set_white_if_supported(values.get_white());
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this->set_color_temperature_if_supported(values.get_color_temperature());
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return *this;
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}
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LightCall &LightCall::set_transition_length_if_supported(uint32_t transition_length) {
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if (this->parent_->get_traits().get_supports_brightness())
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this->set_transition_length(transition_length);
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return *this;
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}
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LightCall &LightCall::set_brightness_if_supported(float brightness) {
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if (this->parent_->get_traits().get_supports_brightness())
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this->set_brightness(brightness);
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return *this;
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}
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LightCall &LightCall::set_red_if_supported(float red) {
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if (this->parent_->get_traits().get_supports_rgb())
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this->set_red(red);
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return *this;
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}
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LightCall &LightCall::set_green_if_supported(float green) {
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if (this->parent_->get_traits().get_supports_rgb())
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this->set_green(green);
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return *this;
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}
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LightCall &LightCall::set_blue_if_supported(float blue) {
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if (this->parent_->get_traits().get_supports_rgb())
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this->set_blue(blue);
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return *this;
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}
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LightCall &LightCall::set_white_if_supported(float white) {
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if (this->parent_->get_traits().get_supports_rgb_white_value())
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this->set_white(white);
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return *this;
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}
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LightCall &LightCall::set_color_temperature_if_supported(float color_temperature) {
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if (this->parent_->get_traits().get_supports_color_temperature())
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this->set_color_temperature(color_temperature);
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return *this;
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||||
}
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LightCall &LightCall::set_state(optional<bool> state) {
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this->state_ = state;
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return *this;
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}
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LightCall &LightCall::set_state(bool state) {
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this->state_ = state;
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return *this;
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}
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LightCall &LightCall::set_transition_length(optional<uint32_t> transition_length) {
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this->transition_length_ = transition_length;
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||||
return *this;
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||||
}
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||||
LightCall &LightCall::set_transition_length(uint32_t transition_length) {
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||||
this->transition_length_ = transition_length;
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||||
return *this;
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||||
}
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||||
LightCall &LightCall::set_flash_length(optional<uint32_t> flash_length) {
|
||||
this->flash_length_ = flash_length;
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||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_flash_length(uint32_t flash_length) {
|
||||
this->flash_length_ = flash_length;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_brightness(optional<float> brightness) {
|
||||
this->brightness_ = brightness;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_brightness(float brightness) {
|
||||
this->brightness_ = brightness;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_red(optional<float> red) {
|
||||
this->red_ = red;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_red(float red) {
|
||||
this->red_ = red;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_green(optional<float> green) {
|
||||
this->green_ = green;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_green(float green) {
|
||||
this->green_ = green;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_blue(optional<float> blue) {
|
||||
this->blue_ = blue;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_blue(float blue) {
|
||||
this->blue_ = blue;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_white(optional<float> white) {
|
||||
this->white_ = white;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_white(float white) {
|
||||
this->white_ = white;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_color_temperature(optional<float> color_temperature) {
|
||||
this->color_temperature_ = color_temperature;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_color_temperature(float color_temperature) {
|
||||
this->color_temperature_ = color_temperature;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_effect(optional<std::string> effect) {
|
||||
if (effect.has_value())
|
||||
this->set_effect(*effect);
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_effect(uint32_t effect_number) {
|
||||
this->effect_ = effect_number;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_effect(optional<uint32_t> effect_number) {
|
||||
this->effect_ = effect_number;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_publish(bool publish) {
|
||||
this->publish_ = publish;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_save(bool save) {
|
||||
this->save_ = save;
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_rgb(float red, float green, float blue) {
|
||||
this->set_red(red);
|
||||
this->set_green(green);
|
||||
this->set_blue(blue);
|
||||
return *this;
|
||||
}
|
||||
LightCall &LightCall::set_rgbw(float red, float green, float blue, float white) {
|
||||
this->set_rgb(red, green, blue);
|
||||
this->set_white(white);
|
||||
return *this;
|
||||
}
|
||||
|
||||
} // namespace light
|
||||
} // namespace esphome
|
Reference in New Issue
Block a user