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Cleanup deprecated EntityBase::hash_base() (#3525)
Co-authored-by: Maurice Makaay <mmakaay1@xs4all.net>
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@@ -145,7 +145,6 @@ void LightState::loop() {
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}
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float LightState::get_setup_priority() const { return setup_priority::HARDWARE - 1.0f; }
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uint32_t LightState::hash_base() { return 1114400283; }
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void LightState::publish_state() { this->remote_values_callback_.call(); }
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@@ -150,8 +150,6 @@ class LightState : public EntityBase, public Component {
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friend LightCall;
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friend class AddressableLight;
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uint32_t hash_base() override;
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/// Internal method to start an effect with the given index
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void start_effect_(uint32_t effect_index);
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/// Internal method to get the currently active effect
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