1
0
mirror of https://github.com/esphome/esphome.git synced 2025-09-16 18:22:22 +01:00
This commit is contained in:
J. Nick Koston
2025-06-14 11:40:50 -05:00
parent 0de2696543
commit 0a7ae279d0
4 changed files with 13 additions and 15 deletions

View File

@@ -21,7 +21,6 @@ std::string state_class_to_string(StateClass state_class) {
}
Sensor::Sensor() : state(NAN), raw_state(NAN) {}
Sensor::~Sensor() { delete this->raw_callback_; }
int8_t Sensor::get_accuracy_decimals() {
if (this->accuracy_decimals_.has_value())
@@ -39,7 +38,7 @@ StateClass Sensor::get_state_class() {
void Sensor::publish_state(float state) {
this->raw_state = state;
if (this->raw_callback_ != nullptr) {
if (this->raw_callback_) {
this->raw_callback_->call(state);
}
@@ -54,8 +53,8 @@ void Sensor::publish_state(float state) {
void Sensor::add_on_state_callback(std::function<void(float)> &&callback) { this->callback_.add(std::move(callback)); }
void Sensor::add_on_raw_state_callback(std::function<void(float)> &&callback) {
if (this->raw_callback_ == nullptr) {
this->raw_callback_ = new CallbackManager<void(float)>(); // NOLINT
if (!this->raw_callback_) {
this->raw_callback_ = std::make_unique<CallbackManager<void(float)>>();
}
this->raw_callback_->add(std::move(callback));
}

View File

@@ -7,6 +7,7 @@
#include "esphome/components/sensor/filter.h"
#include <vector>
#include <memory>
namespace esphome {
namespace sensor {
@@ -61,7 +62,6 @@ std::string state_class_to_string(StateClass state_class);
class Sensor : public EntityBase, public EntityBase_DeviceClass, public EntityBase_UnitOfMeasurement {
public:
explicit Sensor();
~Sensor();
/// Get the accuracy in decimals, using the manual override if set.
int8_t get_accuracy_decimals();
@@ -153,8 +153,8 @@ class Sensor : public EntityBase, public EntityBase_DeviceClass, public EntityBa
void internal_send_state_to_frontend(float state);
protected:
CallbackManager<void(float)> *raw_callback_{nullptr}; ///< Storage for raw state callbacks (lazy allocated).
CallbackManager<void(float)> callback_; ///< Storage for filtered state callbacks.
std::unique_ptr<CallbackManager<void(float)>> raw_callback_; ///< Storage for raw state callbacks (lazy allocated).
CallbackManager<void(float)> callback_; ///< Storage for filtered state callbacks.
Filter *filter_list_{nullptr}; ///< Store all active filters.

View File

@@ -6,11 +6,9 @@ namespace text_sensor {
static const char *const TAG = "text_sensor";
TextSensor::~TextSensor() { delete this->raw_callback_; }
void TextSensor::publish_state(const std::string &state) {
this->raw_state = state;
if (this->raw_callback_ != nullptr) {
if (this->raw_callback_) {
this->raw_callback_->call(state);
}
@@ -57,8 +55,8 @@ void TextSensor::add_on_state_callback(std::function<void(std::string)> callback
this->callback_.add(std::move(callback));
}
void TextSensor::add_on_raw_state_callback(std::function<void(std::string)> callback) {
if (this->raw_callback_ == nullptr) {
this->raw_callback_ = new CallbackManager<void(std::string)>(); // NOLINT
if (!this->raw_callback_) {
this->raw_callback_ = std::make_unique<CallbackManager<void(std::string)>>();
}
this->raw_callback_->add(std::move(callback));
}

View File

@@ -6,6 +6,7 @@
#include "esphome/components/text_sensor/filter.h"
#include <vector>
#include <memory>
namespace esphome {
namespace text_sensor {
@@ -34,7 +35,6 @@ namespace text_sensor {
class TextSensor : public EntityBase, public EntityBase_DeviceClass {
public:
TextSensor() = default;
~TextSensor();
/// Getter-syntax for .state.
std::string get_state() const;
@@ -75,8 +75,9 @@ class TextSensor : public EntityBase, public EntityBase_DeviceClass {
void internal_send_state_to_frontend(const std::string &state);
protected:
CallbackManager<void(std::string)> *raw_callback_{nullptr}; ///< Storage for raw state callbacks (lazy allocated).
CallbackManager<void(std::string)> callback_; ///< Storage for filtered state callbacks.
std::unique_ptr<CallbackManager<void(std::string)>>
raw_callback_; ///< Storage for raw state callbacks (lazy allocated).
CallbackManager<void(std::string)> callback_; ///< Storage for filtered state callbacks.
Filter *filter_list_{nullptr}; ///< Store all active filters.