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Merge branch 'batch_eliminate_heap' into integration
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@@ -1632,6 +1632,10 @@ ProtoWriteBuffer APIConnection::allocate_batch_message_buffer(uint16_t size) {
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}
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void APIConnection::process_batch_() {
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// Ensure PacketInfo remains trivially destructible for our placement new approach
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static_assert(std::is_trivially_destructible<PacketInfo>::value,
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"PacketInfo must remain trivially destructible with this placement-new approach");
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if (this->deferred_batch_.empty()) {
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this->flags_.batch_scheduled = false;
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return;
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@@ -19,6 +19,8 @@ namespace api {
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// Keepalive timeout in milliseconds
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static constexpr uint32_t KEEPALIVE_TIMEOUT_MS = 60000;
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// Maximum number of entities to process in a single batch during initial state/info sending
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// This was increased from 20 to 24 after removing the unique_id field from entity info messages,
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// which reduced message sizes allowing more entities per batch without exceeding packet limits
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static constexpr size_t MAX_INITIAL_PER_BATCH = 24;
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// Maximum number of packets to process in a single batch (platform-dependent)
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// This limit exists to prevent stack overflow from the PacketInfo array in process_batch_
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