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#include "script.h"
#include "esphome/core/log.h"
namespace esphome {
namespace script {
static const char *const TAG = "script";
void SingleScript::execute() {
if (this->is_action_running()) {
ESP_LOGW(TAG, "Script '%s' is already running! (mode: single)", this->name_.c_str());
return;
}
this->trigger();
}
void RestartScript::execute() {
if (this->is_action_running()) {
ESP_LOGD(TAG, "Script '%s' restarting (mode: restart)", this->name_.c_str());
this->stop_action();
}
this->trigger();
}
void QueueingScript::execute() {
if (this->is_action_running()) {
// num_runs_ is the number of *queued* instances, so total number of instances is
// num_runs_ + 1
if (this->max_runs_ != 0 && this->num_runs_ + 1 >= this->max_runs_) {
ESP_LOGW(TAG, "Script '%s' maximum number of queued runs exceeded!", this->name_.c_str());
return;
}
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ESP_LOGD(TAG, "Script '%s' queueing new instance (mode: queued)", this->name_.c_str());
this->num_runs_++;
return;
}
this->trigger();
// Check if the trigger was immediate and we can continue right away.
this->loop();
}
void QueueingScript::stop() {
this->num_runs_ = 0;
Script::stop();
}
void QueueingScript::loop() {
if (this->num_runs_ != 0 && !this->is_action_running()) {
this->num_runs_--;
this->trigger();
}
}
void ParallelScript::execute() {
if (this->max_runs_ != 0 && this->automation_parent_->num_running() >= this->max_runs_) {
ESP_LOGW(TAG, "Script '%s' maximum number of parallel runs exceeded!", this->name_.c_str());
return;
}
this->trigger();
}
} // namespace script
} // namespace esphome