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mirror of https://github.com/Swordfish90/cool-retro-term.git synced 2024-10-06 19:10:51 +01:00
cool-retro-term/qml/cool-old-term/TerminalText.qml
2013-11-22 14:17:24 +01:00

79 lines
3.0 KiB
QML

/*******************************************************************************
* Copyright (c) 2013 Jørgen Lind
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*******************************************************************************/
import QtQuick 2.0
import org.yat 1.0
ObjectDestructItem {
id: textItem
property font font
property real fontWidth
y: 0
x: 0
width: textElement.paintedWidth
height: textElement.paintedHeight
visible: objectHandle.visible
Rectangle {
anchors.fill: parent
color: textItem.objectHandle.backgroundColor
}
Text {
id: textElement
anchors.fill: parent
text: objectHandle.text
color: objectHandle.foregroundColor
font: textItem.font
textFormat: Text.PlainText
}
Connections {
target: objectHandle
onIndexChanged: {
textItem.x = objectHandle.index * textItem.fontWidth;
}
}
//Component.onCompleted: {
// //color = randomBg();
//}
//function randomBg()
//{
// var hex1=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
// var hex2=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
// var hex3=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
// var hex4=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
// var hex5=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
// var hex6=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
// var bg="#"+hex1[Math.floor(Math.random()*hex1.length)]+hex2[Math.floor(Math.random()*hex2.length)]+hex3[Math.floor(Math.random()*hex3.length)]+hex4[Math.floor(Math.random()*hex4.length)]+hex5[Math.floor(Math.random()*hex5.length)]+hex6[Math.floor(Math.random()*hex6.length)]
// return bg
//}
}