mirror of
https://github.com/Swordfish90/cool-retro-term.git
synced 2025-01-19 04:30:44 +00:00
79 lines
3.0 KiB
QML
79 lines
3.0 KiB
QML
/*******************************************************************************
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* Copyright (c) 2013 Jørgen Lind
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*******************************************************************************/
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import QtQuick 2.0
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import org.yat 1.0
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ObjectDestructItem {
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id: textItem
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property font font
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property real fontWidth
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y: 0
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x: 0
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width: textElement.paintedWidth
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height: textElement.paintedHeight
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visible: objectHandle.visible
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Rectangle {
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anchors.fill: parent
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color: textItem.objectHandle.backgroundColor
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}
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Text {
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id: textElement
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anchors.fill: parent
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text: objectHandle.text
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color: shadersettings.font_color
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font: textItem.font
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textFormat: Text.PlainText
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}
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Connections {
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target: objectHandle
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onIndexChanged: {
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textItem.x = objectHandle.index * textItem.fontWidth;
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}
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}
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//Component.onCompleted: {
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// //color = randomBg();
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//}
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//function randomBg()
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//{
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// var hex1=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
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// var hex2=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
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// var hex3=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
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// var hex4=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
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// var hex5=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
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// var hex6=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")
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// var bg="#"+hex1[Math.floor(Math.random()*hex1.length)]+hex2[Math.floor(Math.random()*hex2.length)]+hex3[Math.floor(Math.random()*hex3.length)]+hex4[Math.floor(Math.random()*hex4.length)]+hex5[Math.floor(Math.random()*hex5.length)]+hex6[Math.floor(Math.random()*hex6.length)]
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// return bg
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//}
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}
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