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mirror of https://github.com/Swordfish90/cool-retro-term.git synced 2025-02-07 13:41:27 +00:00
cool-retro-term/app/Terminal.qml

105 lines
2.9 KiB
QML

import QtQuick 2.0
import QtGraphicalEffects 1.0
import org.kde.konsole 0.1
Item{
id: terminalContainer
property real mBloom: shadersettings.bloom_strength
property real mBlur: shadersettings.motion_blur
property real motionBlurCoefficient: (_minBlurCoefficient)*mBlur + (_maxBlurCoefficient)*(1.0-mBlur)
property real _minBlurCoefficient: 0.015
property real _maxBlurCoefficient: 0.10
anchors.fill: parent
function loadKTerminal(){
kterminal.active = true;
}
function unloadKTerminal(){
kterminal.active = false;
}
Loader{
id: kterminal
active: false
anchors.fill: parent
sourceComponent: KTerminal {
id: ktermitem
font.pointSize: shadersettings.fontSize
font.family: shadersettings.font.name
colorScheme: "MyWhiteOnBlack"
session: KSession {
id: ksession
kbScheme: "linux"
onFinished: {
Qt.quit()
}
}
onUpdatedImage: {blurredSource.live = true;livetimer.restart();}
Component.onCompleted: {
font.pointSize = shadersettings.fontSize;
font.family = shadersettings.font.name;
forceActiveFocus();
}
}
}
MouseArea{
acceptedButtons: Qt.NoButton
anchors.fill: parent
onWheel:
wheel.angleDelta.y > 0 ? kterminal.item.scrollUp() : kterminal.item.scrollDown()
}
ShaderEffectSource{
id: source
sourceItem: kterminal
hideSource: true
}
Loader{
anchors.fill: parent
active: mBlur !== 0
ShaderEffectSource{
id: blurredSource
sourceItem: blurredterminal
recursive: true
live: true
Timer{
id: livetimer
running: true
onTriggered: parent.live = false;
}
}
}
ShaderEffect {
id: blurredterminal
anchors.fill: parent
property variant source: source
property variant blurredSource: (mBlur !== 0) ? blurredSource : undefined
z: 2
fragmentShader:
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D source;" +
"varying highp vec2 qt_TexCoord0;" +
(mBlur !== 0 ?
"uniform lowp sampler2D blurredSource;" : "") +
"void main() {" +
"float color = texture2D(source, qt_TexCoord0).r * 0.8 * 512.0;" +
(mBlur !== 0 ?
"float blurredSourceColor = texture2D(blurredSource, qt_TexCoord0).r * 512.0;" +
"color = mix(blurredSourceColor, color, " + motionBlurCoefficient + ");" : ""
) +
"gl_FragColor = vec4(vec3(floor(color) / 512.0), 1.0);" +
"}"
}
}