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mirror of https://github.com/Swordfish90/cool-retro-term.git synced 2025-01-18 20:20:45 +00:00
cool-retro-term/qml/cool-old-term/TerminalCursor.qml

67 lines
2.2 KiB
QML

/*******************************************************************************
* Copyright (c) 2013 Jørgen Lind
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*******************************************************************************/
import QtQuick 2.0
import org.yat 1.0
ObjectDestructItem {
id: cursor
property real fontHeight
property real fontWidth
height: fontHeight
width: fontWidth
x: objectHandle.x * fontWidth
y: objectHandle.y * fontHeight
z: 1.1
visible: objectHandle.visible
ShaderEffect {
anchors.fill: parent
property variant source: fragmentSource
fragmentShader:
"uniform lowp float qt_Opacity;" +
"uniform sampler2D source;" +
"varying highp vec2 qt_TexCoord0;" +
"void main() {" +
" lowp vec4 color = texture2D(source, qt_TexCoord0 ) * qt_Opacity;" +
" gl_FragColor = vec4(1.0 - color.r, 1.0 - color.g, 1.0 - color.b, color.a);" +
"}"
ShaderEffectSource {
id: fragmentSource
sourceItem: background
live: true
sourceRect: Qt.rect(cursor.x,cursor.y,cursor.width,cursor.height);
}
}
}