mirror of
https://github.com/Swordfish90/cool-retro-term.git
synced 2025-01-18 20:20:45 +00:00
67 lines
2.2 KiB
QML
67 lines
2.2 KiB
QML
/*******************************************************************************
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* Copyright (c) 2013 Jørgen Lind
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*******************************************************************************/
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import QtQuick 2.0
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import org.yat 1.0
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ObjectDestructItem {
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id: cursor
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property real fontHeight
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property real fontWidth
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height: fontHeight
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width: fontWidth
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x: objectHandle.x * fontWidth
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y: objectHandle.y * fontHeight
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z: 1.1
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visible: objectHandle.visible
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ShaderEffect {
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anchors.fill: parent
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property variant source: fragmentSource
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fragmentShader:
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"uniform lowp float qt_Opacity;" +
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"uniform sampler2D source;" +
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"varying highp vec2 qt_TexCoord0;" +
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"void main() {" +
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" lowp vec4 color = texture2D(source, qt_TexCoord0 ) * qt_Opacity;" +
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" gl_FragColor = vec4(1.0 - color.r, 1.0 - color.g, 1.0 - color.b, color.a);" +
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"}"
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ShaderEffectSource {
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id: fragmentSource
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sourceItem: background
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live: true
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sourceRect: Qt.rect(cursor.x,cursor.y,cursor.width,cursor.height);
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}
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}
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}
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