mirror of
https://github.com/Swordfish90/cool-retro-term.git
synced 2025-02-23 05:18:44 +00:00
80 lines
2.7 KiB
QML
80 lines
2.7 KiB
QML
import QtQuick 2.1
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import QtQuick.Controls 1.0
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import QtQuick.Window 2.1
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import QtQuick.Layouts 1.0
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import QtQuick.Dialogs 1.1
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ApplicationWindow {
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id: settings_window
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title: qsTr("Settings")
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width: 640
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height: 480
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visible: true
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modality: Qt.ApplicationModal
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TabView{
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anchors.fill: parent
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Tab{
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title: qsTr("Settings")
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anchors.fill: parent
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anchors.margins: 20
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ColumnLayout{
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anchors.fill: parent
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RowLayout{
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ColumnLayout{
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Text{text: qsTr("Font color")}
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ColorButton{
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height: 200
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width: 200
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onButton_colorChanged: shadersettings.font_color = button_color;
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Component.onCompleted: button_color = shadersettings.font_color;
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}
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}
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Item{
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Layout.fillWidth: true
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}
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ColumnLayout{
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Text{text: qsTr("Backgroud color")}
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ColorButton{
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height: 200
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width: 200
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onButton_colorChanged: shadersettings.background_color= button_color
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Component.onCompleted: button_color = shadersettings.background_color;
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}
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}
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}
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ColumnLayout{
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anchors.left: parent.left
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anchors.right: parent.right
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SettingComponent{
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name: "Noise"
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onValueChanged: shadersettings.noise_strength = value
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Component.onCompleted: _value = shadersettings.noise_strength
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}
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SettingComponent{
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name: "Glow"
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onValueChanged: shadersettings.glowing_line_strength = value;
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Component.onCompleted: _value = shadersettings.glowing_line_strength
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}
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SettingComponent{
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name: "Ambient light"
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onValueChanged: shadersettings.ambient_light = value;
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Component.onCompleted: _value = shadersettings.ambient_light
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}
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SettingComponent{
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name: "Screen distortion"
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onValueChanged: shadersettings.screen_distortion = value;
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Component.onCompleted: _value = shadersettings.screen_distortion;
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}
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}
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}
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}
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}
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}
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