mirror of
https://github.com/Swordfish90/cool-retro-term.git
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82 lines
2.7 KiB
QML
82 lines
2.7 KiB
QML
/*******************************************************************************
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* Copyright (c) 2013 Jørgen Lind
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*******************************************************************************/
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import QtQuick 2.0
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import org.yat 1.0
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ObjectDestructItem {
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id: textItem
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property font font
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property real fontWidth
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property real fontHeight
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y: objectHandle.line * fontHeight;
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x: objectHandle.index * fontWidth;
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width: textElement.paintedWidth
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height: textElement.paintedHeight
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visible: objectHandle.visible
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Rectangle {
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anchors.fill: parent
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color: "black"
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MonoText {
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id: textElement
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anchors.fill: parent
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text: objectHandle.text
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color: "white"
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font.family: textItem.font.family
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font.pixelSize: textItem.font.pixelSize
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font.pointSize: textItem.font.pointSize
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font.bold: objectHandle.bold
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font.underline: objectHandle.underline
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latin: objectHandle.latin
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SequentialAnimation {
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running: objectHandle.blinking
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loops: Animation.Infinite
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onRunningChanged: {
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if (running === false)
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textElement.opacity = 1
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}
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NumberAnimation {
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target: textElement
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property: "opacity"
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to: 0
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duration: 250
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}
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NumberAnimation {
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target: textElement
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property: "opacity"
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to: 1
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duration: 250
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}
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}
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}
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}
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}
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