import QtQuick 2.2 import QtQuick.Controls 1.1 import QtQuick.Layouts 1.1 Tab{ GroupBox{ title: qsTr("Effects") anchors.fill: parent ColumnLayout{ anchors.fill: parent CheckableSlider{ name: qsTr("Bloom") onValueChanged: shadersettings.bloom_strength = value _value: shadersettings.bloom_strength } CheckableSlider{ name: qsTr("Motion Blur") onValueChanged: shadersettings.motion_blur = value _value: shadersettings.motion_blur } CheckableSlider{ name: qsTr("Noise") onValueChanged: shadersettings.noise_strength = value _value: shadersettings.noise_strength } CheckableSlider{ name: qsTr("Jitter") onValueChanged: shadersettings.jitter = value _value: shadersettings.jitter } CheckableSlider{ name: qsTr("Glow") onValueChanged: shadersettings.glowing_line_strength = value; _value: shadersettings.glowing_line_strength } CheckableSlider{ name: qsTr("Screen distortion") onValueChanged: shadersettings.screen_distortion = value; _value: shadersettings.screen_distortion; } CheckableSlider{ name: qsTr("Brightness flickering") onValueChanged: shadersettings.brightness_flickering= value; _value: shadersettings.brightness_flickering; } CheckableSlider{ name: qsTr("Horizontal flickering") onValueChanged: shadersettings.horizontal_sincronization = value; _value: shadersettings.horizontal_sincronization; } } } }