import QtQuick 2.0 Item { id: highlightArea property real characterWidth: 0 property real characterHeight: 0 property int screenWidth: width / characterWidth property point start property point end property color color: "grey" width: parent.width height: parent.height opacity: 0.8 Rectangle { id: begginning_rectangle color: parent.color opacity: parent.opacity y:0 height: characterHeight } Rectangle { id: middle_rectangle color: parent.color opacity: parent.opacity width: parent.width x: 0 anchors.top: begginning_rectangle.bottom } Rectangle { id: end_rectangle color: parent.color opacity: parent.opacity x: 0 height: characterHeight anchors.top: middle_rectangle.bottom } onCharacterWidthChanged: calculateRectangles(); onCharacterHeightChanged: calculateRectangles(); onScreenWidthChanged: calculateRectangles(); onStartChanged: calculateRectangles(); onEndChanged: calculateRectangles(); function calculateRectangles() { highlightArea.y = start.y * characterHeight; begginning_rectangle.x = start.x * characterWidth; if (start.y === end.y) { middle_rectangle.visible = false; end_rectangle.visible = false begginning_rectangle.width = (end.x - start.x) * characterWidth; } else { begginning_rectangle.width = (screenWidth - start.x) * characterWidth; if (start.y === end.y - 1) { middle_rectangle.height = 0; middle_rectangle.visible = false; }else { middle_rectangle.visible = true; middle_rectangle.height = (end.y - start.y - 1) * characterHeight; } end_rectangle.visible = true; end_rectangle.width = end.x * characterWidth; } } }