import QtQuick 2.1 import QtQuick.Controls 1.0 import QtQuick.Window 2.1 import QtQuick.Layouts 1.0 import QtQuick.Dialogs 1.1 ApplicationWindow { id: settings_window title: qsTr("Settings") width: 640 height: 480 visible: true modality: Qt.ApplicationModal TabView{ anchors.fill: parent Tab{ title: qsTr("Settings") anchors.fill: parent anchors.margins: 20 ColumnLayout{ anchors.fill: parent RowLayout{ Label{ text: "Font" } ComboBox{ width: 300 model: shadersettings.fonts_list currentIndex: shadersettings.font_index onCurrentIndexChanged: shadersettings.font_index = currentIndex } } RowLayout{ Label{ text: "Frame texture" } ComboBox{ width: 300 model: shadersettings.frames_list currentIndex: shadersettings.frames_index onCurrentIndexChanged: shadersettings.frames_index = currentIndex } } RowLayout{ ColumnLayout{ Text{text: qsTr("Font color")} ColorButton{ height: 200 width: 200 onButton_colorChanged: shadersettings.font_color = button_color; Component.onCompleted: button_color = shadersettings.font_color; } } Item{ Layout.fillWidth: true } ColumnLayout{ Text{text: qsTr("Backgroud color")} ColorButton{ height: 200 width: 200 onButton_colorChanged: shadersettings.background_color= button_color Component.onCompleted: button_color = shadersettings.background_color; } } } ColumnLayout{ anchors.left: parent.left anchors.right: parent.right SettingComponent{ name: "Noise" onValueChanged: shadersettings.noise_strength = value Component.onCompleted: _value = shadersettings.noise_strength } SettingComponent{ name: "Glow" onValueChanged: shadersettings.glowing_line_strength = value; Component.onCompleted: _value = shadersettings.glowing_line_strength } SettingComponent{ name: "Ambient light" onValueChanged: shadersettings.ambient_light = value; Component.onCompleted: _value = shadersettings.ambient_light } SettingComponent{ name: "Screen distortion" onValueChanged: shadersettings.screen_distortion = value; Component.onCompleted: _value = shadersettings.screen_distortion; } SettingComponent{ name: "Screen flickering" onValueChanged: shadersettings.screen_flickering = value; Component.onCompleted: _value = shadersettings.screen_flickering; } CheckBox{ text: "Scanlines" checked: shadersettings.scanlines onCheckedChanged: shadersettings.scanlines = checked; } } } } } }