/******************************************************************************* * Copyright (c) 2013 Jørgen Lind * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * *******************************************************************************/ import QtQuick 2.0 import org.yat 1.0 ObjectDestructItem { id: textItem property font font property real fontWidth y: 0 x: 0 width: textElement.paintedWidth height: textElement.paintedHeight visible: objectHandle.visible Rectangle { anchors.fill: parent color: textItem.objectHandle.backgroundColor } Text { id: textElement anchors.fill: parent text: objectHandle.text color: "white" font: textItem.font textFormat: Text.PlainText } Connections { target: objectHandle onIndexChanged: { textItem.x = objectHandle.index * textItem.fontWidth; } } //Component.onCompleted: { // //color = randomBg(); //} //function randomBg() //{ // var hex1=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F") // var hex2=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F") // var hex3=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F") // var hex4=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F") // var hex5=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F") // var hex6=new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F") // var bg="#"+hex1[Math.floor(Math.random()*hex1.length)]+hex2[Math.floor(Math.random()*hex2.length)]+hex3[Math.floor(Math.random()*hex3.length)]+hex4[Math.floor(Math.random()*hex4.length)]+hex5[Math.floor(Math.random()*hex5.length)]+hex6[Math.floor(Math.random()*hex6.length)] // return bg //} }