/******************************************************************************* * Copyright (c) 2013 "Filippo Scognamiglio" * https://github.com/Swordifish90/cool-old-term * * This file is part of cool-old-term. * * cool-old-term is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *******************************************************************************/ import QtQuick 2.2 import QtQuick.Controls 1.1 import QtQuick.Layouts 1.1 Tab{ GroupBox{ title: qsTr("Effects") anchors.fill: parent ColumnLayout{ anchors.fill: parent CheckableSlider{ name: qsTr("Bloom") onValueChanged: shadersettings.bloom_strength = value _value: shadersettings.bloom_strength } CheckableSlider{ name: qsTr("Motion Blur") onValueChanged: shadersettings.motion_blur = value _value: shadersettings.motion_blur } CheckableSlider{ name: qsTr("Noise") onValueChanged: shadersettings.noise_strength = value _value: shadersettings.noise_strength } CheckableSlider{ name: qsTr("Jitter") onValueChanged: shadersettings.jitter = value _value: shadersettings.jitter } CheckableSlider{ name: qsTr("Glow") onValueChanged: shadersettings.glowing_line_strength = value; _value: shadersettings.glowing_line_strength } CheckableSlider{ name: qsTr("Screen distortion") onValueChanged: shadersettings.screen_distortion = value; _value: shadersettings.screen_distortion; } CheckableSlider{ name: qsTr("Ambient light") onValueChanged: shadersettings.ambient_light = value; _value: shadersettings.ambient_light enabled: shadersettings.frames_index !== 0 } CheckableSlider{ name: qsTr("Brightness flickering") onValueChanged: shadersettings.brightness_flickering= value; _value: shadersettings.brightness_flickering; } CheckableSlider{ name: qsTr("Horizontal flickering") onValueChanged: shadersettings.horizontal_sincronization = value; _value: shadersettings.horizontal_sincronization; } } } }