Filippo Scognamiglio
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d6288518c4
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Added RGB shift effect.
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2014-08-11 19:23:03 +02:00 |
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Filippo Scognamiglio
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1c97a08b8d
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Coefficients are now all passed as uniforms. This saves many shaders compilations when playing with settings.
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2014-08-08 22:57:51 +02:00 |
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Filippo Scognamiglio
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7f5a47f8a4
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Use offline saturation color. Better and a little bit faster.
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2014-08-06 19:07:30 +02:00 |
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Filippo Scognamiglio
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1902e34d04
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Fix issues between colors and bloom.
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2014-08-03 14:52:29 +02:00 |
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Filippo Scognamiglio
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4b4fabaee3
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Fix issues between colors and motion blur.
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2014-08-03 10:36:07 +02:00 |
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Firemark
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e3d8992a35
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Add two settings to change colors.
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2014-08-01 00:04:59 +02:00 |
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Firemark
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f167b4d447
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support many colors in terminal
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2014-07-31 22:41:54 +02:00 |
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Firemark
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0f3c78a8c7
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modify shaders
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2014-07-31 22:21:14 +02:00 |
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Filippo Scognamiglio
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a96f8ec220
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Some cleanups.
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2014-07-12 01:51:53 +02:00 |
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Filippo Scognamiglio
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d1a5f2a774
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Bloom is applied after rasterization instead of before.
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2014-07-11 01:20:14 +02:00 |
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Filippo Scognamiglio
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93e40ade4a
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Much improved frame reflections. This is a little bit heavier but much better looking. The code should be ok, but maybe the parameters might use some fine tuning.
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2014-07-06 23:57:47 +02:00 |
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Filippo Scognamiglio
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9eee62b3a4
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Storing some computations to texture.
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2014-06-28 11:47:10 +02:00 |
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Filippo Scognamiglio
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211afe6dce
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Some code cleanups.
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2014-06-27 23:54:17 +02:00 |
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